Module: Animals – Arma 3
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(module variables) |
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#*[[Number]] | #*[[Number]] | ||
#"type" | #"type" | ||
#*[[String]] - Class name of chosen animal. Example: "Sheep_random_F" | #*[[String]] - Class name of chosen animal. Example: ''"Sheep_random_F"'' | ||
#"animals" | #"animals" | ||
#*[[Array]] - Array of every animal ([[Object]]) Spawned by this module. | #*[[Array]] - Array of every animal ([[Object]]) Spawned by this module. Example: ''Agent 0x8a3282c0'' | ||
[[Category:Arma 3: Editor Modules]] | [[Category:Arma 3: Editor Modules]] |
Revision as of 22:59, 5 March 2015
Creates a group of animals and handles their basic behavior. Deleting the module will delete animals as well.
Species
Determines the animal spawned by the module.
- Sheep
- Goats
- Poultry
- Seagulls
- Butterflies
Count
The number of animals spawned. Caution: Too high of a number will overload the engine and possibly cause it to crash, or otherwise run very poorly.
Synching chart
Module Variables
All variable associated with this module. found with allVariables, accessed using
_module getVariable "variableName"
- "bis_fnc_moduleexecute_activate"
- "bis_fnc_moduleinit_iscuratorplaced"
- "bis_fnc_moduleinit_status"
- "count"
- "bis_fnc_initmodules_activate"
- "bis_fnc_initmodules_priroty"
- "type"
- String - Class name of chosen animal. Example: "Sheep_random_F"
- "animals"