insertEditorObject: Difference between revisions
Jump to navigation
Jump to search
m (format) |
No edit summary |
||
Line 45: | Line 45: | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Editor_Control|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Editor_Control|{{uc:{{PAGENAME}}}}]] | ||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on May 7, 2015 - 13:56 (UTC)</dd> | |||
<dt class="note">[[User:Benargee|Benargee]]</dt> | |||
<dd class="note">"This works only in the old 3D editor"<br> - KM</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 14:56, 7 May 2015
Description
- Description:
- Insert an object to the editor and assign arguments. Create script is,not called. Returns the ID of the new EditorObject. Subtype class is,optional.
- Groups:
- Uncategorised
Syntax
- Syntax:
- map insertEditorObject [type,value,[name1,value1,...],subtype class]
- Parameters:
- map: Control -
- [type,value,[name1,value1,...],subtype class]: Array -
- Return Value:
- String
Examples
- Example 1:
(example)
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on May 7, 2015 - 13:56 (UTC)
- Benargee
- "This works only in the old 3D editor"
- KM