getFriend: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Waffle SS. (talk | contribs) m (global args) |
||
Line 3: | Line 3: | ||
| arma2 |= Game name | | arma2 |= Game name | ||
|1.00|= Game version | |1.00|= Game version | ||
|arg= global|= Arguments in MP | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 22:53, 7 July 2015
Description
- Description:
- Returns if sides are friendly or hostile. For a value smaller than 0.6 it results in being enemy, otherwise it's friendly.
- Groups:
- Uncategorised
Syntax
- Syntax:
- side1 getFriend side2
- Parameters:
- side1: Side
- side2: Side
- Return Value:
- Number: Decimal value between 0.0 to 1.0
Examples
- Example 1:
value = west getFriend east
- Example 2:
isEnemy = ((side _killer) getFriend (side _victim) < 0.6)
Additional Information
- See also:
- setFriend
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note