Eden Editor: Object: Difference between revisions

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! class="unsortable" | Description
! class="unsortable" | Description
! Class
! Class
! Control
! Type
|-
|-
| '''Type'''
| '''Type'''
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|  
|  
| <tt>ItemClass</tt>
| <tt>ItemClass</tt>
| <tt>[[Eden_Editor:_Configuring_Attributes:_Controls#Type|Type]]</tt>
| [[String]]
|-
|-
| '''Variable Name'''
| '''Variable Name'''
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|  
|  
| <tt>Name</tt>
| <tt>Name</tt>
| <tt>[[Eden_Editor:_Configuring_Attributes:_Controls#Edit|Edit]]</tt>
| [[String]]
|-
|-
| '''Init'''
| '''Init'''
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| Expression called upon start. In multiplayer, it's called on every machine and for each player who joins in progress.
| Expression called upon start. In multiplayer, it's called on every machine and for each player who joins in progress.
| <tt>Init</tt>
| <tt>Init</tt>
| <tt>[[Eden_Editor:_Configuring_Attributes:_Controls#EditCodeMulti5|EditCodeMulti5]]</tt>
| [[String]]
|-
|-
| '''Position'''
| '''Position'''
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|  
|  
| <tt>position</tt>
| <tt>position</tt>
| <tt>[[Eden_Editor:_Configuring_Attributes:_Controls#EditXYZ|EditXYZ]]</tt>
| [[Position3D]]
|-
|-
| '''Rotation'''
| '''Rotation'''
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|  
|  
| <tt>rotation</tt>
| <tt>rotation</tt>
| <tt>[[Eden_Editor:_Configuring_Attributes:_Controls#EditXYZ|EditXYZ]]</tt>
| [[Number]]
|-
|-
| '''Placement Radius'''
| '''Placement Radius'''
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|  
|  
| <tt>placementRadius</tt>
| <tt>placementRadius</tt>
| <tt>[[Eden_Editor:_Configuring_Attributes:_Controls#Edit|Edit]]</tt>
| [[Number]]
|-
|-
| '''Singleplayer Control'''
| '''Singleplayer Control'''
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|  
|  
| <tt>ControlSP</tt>
| <tt>ControlSP</tt>
| <tt>[[Eden_Editor:_Configuring_Attributes:_Controls#ControlSP|ControlSP]]</tt>
| [[Bool]]
|-
|-
| '''Multiplayer Control'''
| '''Multiplayer Control'''
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|  
|  
| <tt>ControlMP</tt>
| <tt>ControlMP</tt>
| <tt>[[Eden_Editor:_Configuring_Attributes:_Controls#ControlMP|ControlMP]]</tt>
| [[Bool]]
|-
|-
| '''Role Description'''
| '''Role Description'''
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|  
|  
| <tt>description</tt>
| <tt>description</tt>
| <tt>[[Eden_Editor:_Configuring_Attributes:_Controls#Edit|Edit]]</tt>
| [[String]]
|-
|-
| '''Lock'''
| '''Lock'''
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|  
|  
| <tt>lock</tt>
| <tt>lock</tt>
| <tt>[[Eden_Editor:_Configuring_Attributes:_Controls#Lock|Lock]]</tt>
| [[Bool]]
|-
|-
| '''Skill'''
| '''Skill'''
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|  
|  
| <tt>skill</tt>
| <tt>skill</tt>
| <tt>[[Eden_Editor:_Configuring_Attributes:_Controls#Skill|Skill]]</tt>
| [[Number]]
|-
|-
| '''Health / Armor'''
| '''Health / Armor'''
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|  
|  
| <tt>Health</tt>
| <tt>Health</tt>
| <tt>[[Eden_Editor:_Configuring_Attributes:_Controls#Slider|Slider]]</tt>
| [[Number]]
|-
|-
| '''Fuel'''
| '''Fuel'''
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|  
|  
| <tt>fuel</tt>
| <tt>fuel</tt>
| <tt>[[Eden_Editor:_Configuring_Attributes:_Controls#Slider|Slider]]</tt>
| [[Number]]
|-
|-
| '''Ammunition'''
| '''Ammunition'''
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|  
|  
| <tt>ammo</tt>
| <tt>ammo</tt>
| <tt>[[Eden_Editor:_Configuring_Attributes:_Controls#Slider|Slider]]</tt>
| [[Number]]
|-
|-
| '''Rank'''
| '''Rank'''
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|  
|  
| <tt>rank</tt>
| <tt>rank</tt>
| <tt>[[Eden_Editor:_Configuring_Attributes:_Controls#Rank|Rank]]</tt>
| [[String]]
|-
|-
| '''Show Model'''
| '''Show Model'''
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|  
|  
| <tt>hideObject</tt>
| <tt>hideObject</tt>
| <tt>[[Eden_Editor:_Configuring_Attributes:_Controls#CheckboxReversed|CheckboxReversed]]</tt>
| [[Bool]]
|-
|-
| '''Enable Simulation'''
| '''Enable Simulation'''
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|  
|  
| <tt>enableSimulation</tt>
| <tt>enableSimulation</tt>
| <tt>[[Eden_Editor:_Configuring_Attributes:_Controls#CheckboxReversed|CheckboxReversed]]</tt>
| [[Bool]]
|-
|-
| '''Enable Damage'''
| '''Enable Damage'''
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|  
|  
| <tt>allowDamage</tt>
| <tt>allowDamage</tt>
| <tt>[[Eden_Editor:_Configuring_Attributes:_Controls#CheckboxReversed|CheckboxReversed]]</tt>
| [[Bool]]
|-
|-
| '''Enable Stamina'''
| '''Enable Stamina'''
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|  
|  
| <tt>enableStamina</tt>
| <tt>enableStamina</tt>
| <tt>[[Eden_Editor:_Configuring_Attributes:_Controls#CheckboxReversed|CheckboxReversed]]</tt>
| [[Bool]]
|-
|-
| '''Name'''
| '''Name'''
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|  
|  
| <tt>unitName</tt>
| <tt>unitName</tt>
| <tt>[[Eden_Editor:_Configuring_Attributes:_Controls#Edit|Edit]]</tt>
| [[String]]
|-
|-
| '''Face'''
| '''Face'''
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|  
|  
| <tt>face</tt>
| <tt>face</tt>
| <tt>[[Eden_Editor:_Configuring_Attributes:_Controls#Face|Face]]</tt>
| [[String]]
|-
|-
| '''Voice'''
| '''Voice'''
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|  
|  
| <tt>speaker</tt>
| <tt>speaker</tt>
| <tt>[[Eden_Editor:_Configuring_Attributes:_Controls#Speaker|Speaker]]</tt>
| [[String]]
|-
|-
| '''Voice Pitch'''
| '''Voice Pitch'''
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|  
|  
| <tt>pitch</tt>
| <tt>pitch</tt>
| <tt>[[Eden_Editor:_Configuring_Attributes:_Controls#Pitch|Pitch]]</tt>
| [[Number]]
|-
|-
| '''Probability of Presence'''
| '''Probability of Presence'''
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|  
|  
| <tt>presence</tt>
| <tt>presence</tt>
| <tt>[[Eden_Editor:_Configuring_Attributes:_Controls#Slider|Slider]]</tt>
| [[Number]]
|-
|-
| '''Condition of Presence'''
| '''Condition of Presence'''
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|  
|  
| <tt>presenceCondition</tt>
| <tt>presenceCondition</tt>
| <tt>[[Eden_Editor:_Configuring_Attributes:_Controls#EditCode|EditCode]]</tt>
| [[String]]
|}
|}
</onlyinclude>
</onlyinclude>


[[Category:Eden Editor|Objects]]
[[Category:Eden Editor|Objects]]
[[Category:Eden Editor: Asset Types|Objects]]
[[Category:Eden Editor: Asset Types|Objects]]

Revision as of 17:28, 7 December 2015

Attributes

Info Development
Name Category Description Class Type
Type Object Type ItemClass String
Variable Name Object Init Name String
Init Object Init Expression called upon start. In multiplayer, it's called on every machine and for each player who joins in progress. Init String
Position Object Transformation position Position3D
Rotation Object Transformation rotation Number
Placement Radius Object Transformation placementRadius Number
Singleplayer Control Object Control ControlSP Bool
Multiplayer Control Object Control ControlMP Bool
Role Description Object Control description String
Lock Object States lock Bool
Skill Object States skill Number
Health / Armor Object States Health Number
Fuel Object States fuel Number
Ammunition Object States ammo Number
Rank Object States rank String
Show Model Object Special States hideObject Bool
Enable Simulation Object Special States enableSimulation Bool
Enable Damage Object Special States allowDamage Bool
Enable Stamina Object Special States enableStamina Bool
Name Object Identity unitName String
Face Object Identity face String
Voice Object Identity speaker String
Voice Pitch Object Identity pitch Number
Probability of Presence Object Presence presence Number
Condition of Presence Object Presence presenceCondition String