effectiveCommander – Talk
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on the other hand, the following script, runs slower (~ 0.01 ms) but will return the effective commander immediately: | on the other hand, the following script, runs slower (~ 0.01 ms) but will return the effective commander immediately: | ||
where ''vehicle'' is the same object as for effectiveCommander ''vehicle'' | where ''vehicle'' is the same object as for effectiveCommander ''vehicle'' | ||
< | <pre> | ||
''vehicle'' call { | ''vehicle'' call { | ||
if (!(typeof _this isKindOf "air")) exitWith { | if (!(typeof _this isKindOf "air")) exitWith { | ||
Line 13: | Line 13: | ||
_commandingUnit | _commandingUnit | ||
}; | }; | ||
</ | </pre> |
Revision as of 05:32, 11 April 2016
This command doesn't return the effective commander immediately. when this unit dies, it takes few second to make change. on the other hand, the following script, runs slower (~ 0.01 ms) but will return the effective commander immediately:
where vehicle is the same object as for effectiveCommander vehicle
''vehicle'' call { if (!(typeof _this isKindOf "air")) exitWith { call { if (alive commander _this) exitWith {_commandingUnit = commander _this}; if (alive gunner _this) exitWith {_commandingUnit = gunner _this}; _commandingUnit = driver _this}; }; _commandingUnit = driver _this; _commandingUnit };