effectiveCommander – Talk

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
This command doesn't return the effective commander immediately. when this unit dies, it takes few second to make change.
This command doesn't return the effective commander immediately. when this unit dies, it takes few second to make change.
on the other hand, the following script, runs slower (~ 0.01 ms) but will return the effective commander immediately:
on the other hand, the following script, runs slower (~ 0.01 ms) but will return the effective commander immediately:
  where ''vehicle'' is the same object as for effectiveCommander ''vehicle''  
  where ''vehicle'' is the same object as for effectiveCommander ''vehicle'' .
 
<pre>
<pre>
''vehicle'' call {
vehicle call {
   if (!(typeof _this isKindOf "air")) exitWith {  
   if (!(typeof _this isKindOf "air")) exitWith {  
     call {
     call {

Revision as of 05:33, 11 April 2016

This command doesn't return the effective commander immediately. when this unit dies, it takes few second to make change. on the other hand, the following script, runs slower (~ 0.01 ms) but will return the effective commander immediately:

where vehicle is the same object as for effectiveCommander vehicle .
vehicle call {
  if (!(typeof _this isKindOf "air")) exitWith { 
    call {
      if (alive commander _this) exitWith {_commandingUnit = commander _this};
      if (alive gunner _this) exitWith {_commandingUnit = gunner _this};
       _commandingUnit = driver _this};
    };
    _commandingUnit = driver _this;
_commandingUnit
 };