effectiveCommander – Talk
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
This command doesn't return the effective commander immediately. | This command doesn't return the effective commander immediately. When this unit dies, it takes few second to make change. | ||
On the other hand, the following script, runs slower (~ 0.01 ms) but will return the effective commander immediately: | |||
where ''vehicle'' is the same object as for effectiveCommander ''vehicle'' . | where ''vehicle'' is the same object as for effectiveCommander ''vehicle'' . | ||
Revision as of 05:34, 11 April 2016
This command doesn't return the effective commander immediately. When this unit dies, it takes few second to make change. On the other hand, the following script, runs slower (~ 0.01 ms) but will return the effective commander immediately:
where vehicle is the same object as for effectiveCommander vehicle .
vehicle call { if (!(typeof _this isKindOf "air")) exitWith { call { if (alive commander _this) exitWith {_commandingUnit = commander _this}; if (alive gunner _this) exitWith {_commandingUnit = gunner _this}; _commandingUnit = driver _this}; }; _commandingUnit = driver _this; _commandingUnit };