Server Config File – Arma 2 Talk
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--[[User:ViperMaul|ViperMaul]] 02:59, 12 November 2007 (CET) | --[[User:ViperMaul|ViperMaul]] 02:59, 12 November 2007 (CET) | ||
== | == New == | ||
Not sure where to add <br> https://forums.bistudio.com/topic/140837-development-branch-changelog/page-40#entry3032681 | Not sure where to add <br> | ||
*drawingInMap [https://forums.bistudio.com/topic/140837-development-branch-changelog/page-40#entry3032681] | |||
*kickClientsOnSlowNetwork [https://forums.bistudio.com/topic/140837-development-branch-changelog/?view=findpost&p=3037051] |
Revision as of 06:37, 26 June 2016
Is timeStampFormat="short"; still valid for Arma2OA? It prevents a linux ded server (1.54) from starting Mr.Peanut 02:09, 17 September 2010 (CEST)
is this page completely missing the class Difficulties? --WGL.Q 13:48, 10 August 2007 (CEST)
- doh .. of course this must not be in the server.cfg page .. still the BIKI is missing a page about .ArmAProfile, isn't it?
class Difficulties { class regular { class Flags { Armor=1; FriendlyTag=1; EnemyTag=0; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; Tracers=1; UltraAI=0; AutoAim=1; UnlimitedSaves=1; deathMessages=1; netStats=1; allowSeagull=1; suppressPlayer=1; realisticFatigue=1; }; skillFriendly=0.750000; skillEnemy=0.600000; precisionFriendly=0.750000; precisionEnemy=0.600000; }; class veteran { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; HUD=1; HUDPerm=0; HUDWp=1; HUDWpPerm=0; AutoSpot=0; Map=1; WeaponCursor=0; AutoGuideAT=1; ClockIndicator=0; 3rdPersonView=1; Tracers=1; UltraAI=0; AutoAim=0; UnlimitedSaves=1; deathMessages=1; netStats=1; allowSeagull=1; suppressPlayer=1; realisticFatigue=1; }; skillFriendly=0.750000; skillEnemy=0.750000; precisionFriendly=0.750000; precisionEnemy=0.750000; }; };
CfgDifficulties new parameters should be consider as well. --WGL.Q 14:02, 10 August 2007 (CEST)
Did we get a confirmation on what these do?
deathMessages[] = {1,1}; netStats[] = {1,1}; allowSeagull[] = {1,1}; suppressPlayer[] = {1,1}; realisticFatigue[] = {1,1};
--ViperMaul 02:59, 12 November 2007 (CET)
New
Not sure where to add