netObjNull: Difference between revisions
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| | A non existing object.  | | A non existing network object. Not used in scripting anywhere in game. |= Description | ||
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| |  | |  '''netObjNull'''|= Syntax | ||
| | | |  [[NetObject]]   |= RETURNVALUE  | ||
| |x1= <code> [[netObjNull]] == [[netObjNull]] // Returns false</code> |= EXAMPLE1  | |||
| |x1= <code> | |x2= <code> [[netObjNull]] [[isEqualTo]] [[netObjNull]] // Returns true</code> |= EXAMPLE1   | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |  |= SEEALSO   | |[[objNull]]  |= SEEALSO   | ||
| |  |= MPBEHAVIOUR   | |  |= MPBEHAVIOUR   | ||
Revision as of 21:02, 29 November 2016
Description
- Description:
- A non existing network object. Not used in scripting anywhere in game.
- Groups:
- Uncategorised
Syntax
- Syntax:
- netObjNull
- Return Value:
- NetObject
Examples
- Example 1:
- netObjNull == netObjNull // Returns false
- Example 2:
- netObjNull isEqualTo netObjNull // Returns true
Additional Information
- See also:
- objNull
Notes
- 
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