serverCommandAvailable: Difference between revisions
| Killzone Kid (talk | contribs) mNo edit summary | Killzone Kid (talk | contribs)  No edit summary | ||
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| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |x1 = <code>_can = [[serverCommandAvailable]] "#kick";</code> | |x1 = <code>_can = [[serverCommandAvailable]] "#kick";</code> | ||
| |x2 = <code>[[if]] ([[serverCommandAvailable]] "#logout") [[then]] { | |x2 = <code>[[if]] ([[serverCommandAvailable]] "#logout") [[then]]   | ||
| { | |||
| 	[[hint]] "You are a some sort of admin"; | 	[[hint]] "You are a some sort of admin"; | ||
| };</code> | };</code> | ||
Revision as of 20:30, 18 April 2017
Description
- Description:
- Returns true if the serverCommand is available on current machine, false if not. Here is the general table of availability of Arma 3 server commands:
 - Available to anyone
 #login, #userlist, #beclient, #vote #kick, #debug #lock, #unlock, #maxping, #maxdesync, #maxpacketloss - Available to any (voted in or logged in) admin
 #logout, #restart, #mission, #missions, #reassign, #monitor, #init - Available to logged in admin
 #shutdown, #restartserver, #exec, #beserver, #monitords, #logentities, #exportjipqueue - Available to logged in admin on certain game builds
 
 To check if server command could be executed in current environment use serverCommandExecutable#captureframe, #enabletest, #disabletest 
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
- _can = serverCommandAvailable "#kick";
- Example 2:
- if (serverCommandAvailable "#logout") then { hint "You are a some sort of admin"; };
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	