From Bohemia Interactive Community
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The animation name consist of series of prefixes describing the contents of the move.
If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore.
Animation naming
| An animation name can look like this: AmovPercMrunSlowWrflDf
|
The "APMSWD" prefixes stand for:
- Action - General action (e.g move, cargo, weapon operation)
- Pose - Unit stance (e.g erect, prone)
- Movement - Movement style/speed (e.g stop, walk, run)
- Stance - Weapon position (e.g raised, lowered)
- Weapon - Weapon in use (e.g rifle, pistol)
- Direction - Where the character moves (e.g front, left)
|
Therefore, AmovPercMrunSlowWrflDf stands for:
- Action movement
- Posture erect
- Movement run
- Stance (of weapon) low
- Weapon rifle
- Direction forward.
|
Prefixes
Action
A prefix
| Short name |
Full name |
Description
|
| mov
|
move
|
stand, walk, run, with or without weapon. Firing itself not included here.
|
| idl
|
idle
|
when character stands for a while on a place with no action – looking around
|
| crg
|
cargo
|
cargo animations in a vehicle including mount/dismount - deprecated as it's stored at each car's folder for now
|
| inj
|
injury
|
injury of a character - the injured one from a pair
|
| cin
|
carry injured
|
injury of a character - the healthy holding injured
|
| dth
|
death
|
death of a character
|
| inv
|
inventory
|
inventory actions, baggage
|
| cts
|
cutscenes
|
special for cutscenes
|
| swm
|
swim
|
swimming
|
| sig
|
signals
|
signaling - hand signals, saluting, military parade poses
|
| wop
|
operate a weapon
|
moves dedicated to firing + reloading various weapons, eg. moves for launcher etc. - includes binuculars
|
| adj
|
adjust
|
adjustment animations - slighlty lower/hier, left/right shoulder, etc (Arma 3)
|
| Abdv
|
bottom dive
|
swimming under water with diving equipment (Arma 3)
|
| Absw
|
bottom swim
|
swimming under water (Arma 3)
|
| Adve
|
dive
|
(Arma 3)
|
| Afds
|
firing drills
|
(Arma 3)
|
| Aovr
|
over obstacle
|
movements over obstacles like fences or low walls (Arma 3)
|
| Apan
|
panic
|
walking/running in panic, eg. run with hands over head (Arma 3)
|
| Asdv
|
surface dive
|
swimming at surface level with diving equipment (Arma 3)
|
| Assw
|
surface swim
|
swimming at surface level (Arma 3)
|
| Afal
|
falling
|
(Arma 3)
|
| Apar
|
parachute
|
(Arma 3)
|
Pose
P prefix
| Short name |
Full name |
Description
|
| erc
|
erect
|
erect, standing.
|
| knl
|
kneel
|
crouched down, when stopped, so kneeling.
|
| pne
|
prone
|
prone on a ground
|
| sit
|
sit
|
sitting – e.g for cutscenes etc. Can't fire from heavy weapons (rifle+), must lay first.
|
| fal
|
fall
|
free falling from a obstacle, wall.. body pose with hands probably above a head.
|
| crh
|
crouched
|
crouched unit (Arma 3)
|
| inc
|
incapacitated
|
incapacitated animation from Revive (Arma 3)
|
Movement
M prefix
| Short name |
Full name |
Description
|
| stp
|
stop
|
man not moving, standing in place.
|
| wlk
|
walk
|
common relaxed move, a walk. N/A in prone!
|
| run
|
run
|
run, still possible to shoot with aimed weapon. Note - prone is either stop, run or sprint.
|
| spr
|
sprint
|
very intense sprint, impossible to shoot
|
| eva
|
evasive
|
evasive moves - e.g from lowered walk suddenly jump away and raise the gun - reaction under unexpected fire.
|
| tac
|
tactical
|
tactical pace - e.g looking down the sights while moving (Arma 3)
|
| lmp
|
limping
|
limping animation - when legs are hurt (Arma 3)
|
Stance
S prefix
| Animation prefix |
Short name |
Full name |
Description
|
| Amov
|
ras
|
raised
|
aimed weapon ready for fire in horizontal position
|
| low
|
lowered
|
weapon in ready state, not aimed
|
| opt
|
optics
|
looking through optics / sight or binoculars
|
| sur
|
surrender
|
character surrenders
|
| non
|
no weapon
|
SnonWnon for empty hands
|
| Awop
|
gth
|
grenade throw
|
grenade throw, over the shoulder
|
Weapon
W prefix
| Animation prefix |
Short name |
Full name |
Description
|
| Acts
|
una
|
unarmed
|
nothing in hands
|
| mag
|
machinegun
|
heavy gun impossible to put to aimed stance, firing from lower position
|
| Amov
|
pst
|
pistol
|
one hand weapon, probably empty hands will suffice.
|
| rfl
|
rifle
|
two hand rifle
|
| lnr
|
launcher
|
laucher
|
| non
|
no weapon
|
SnonWnon for empty hands
|
| Awop
|
bin
|
binocular
|
binocular moves
|
Direction
D prefix
| Short name |
Full name |
Description
|
| non
|
none
|
direction not specified
|
| f
|
forward
|
N/A
|
| fl
|
forward-left
|
| fr
|
forward-right
|
| l
|
left
|
| r
|
right
|
| b
|
back
|
| bl
|
back-left
|
| br
|
back-right
|
| up
|
up
|
ladder, climbing, parachute
|
| dn
|
down
|
ladder, climbing, parachute
|
| mul
|
multiple
|
for FBX only, not for RTM – more takes in one file
|