STEAMWORKSquery – Arma 3

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Revision as of 00:54, 27 December 2020 by Lou Montana (talk | contribs) (Text replacement - "bikitable" to "wikitable")
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Available functionality

Steam API provides an ability to register a game server to Steam master server for player to find it and get it is ip and port,
that is later used by the client to directly connect to the game server.
In order to players find/select server they want the game server has to send an information about itself to Steam master server.
This information could be used to filter out server the player is not interested in.

Server query

Available means to set information about the server (what can be set to Steam master server and be retrieved by clients from Steam).
Values set by (marked by the orange italic underlined text  ) functions are accessible by the clients, rest is used only by the Steam master server.

Main Table

Function/variable type max. size description what value is set by the Arma3 server
SteamGameServer_Init     Initialize steam server object, and set server properties which may not be changed.

Sets the version of the server.

To set version of the server
SetProduct() string   Game product identifier. Identifies to what Steam game the session belongs. constant string "Arma3" for all sessions
SetGameDescription() string 64 chars Description of the game.  

This is a required field and is displayed in the steam server browser

mission name
SetModDir() string 32 chars If your game is a "mod," pass the string that identifies it. constant string "Arma3" for all sessions
SetDedicatedServer() bool true/false Is this is a dedicated server?  The default value is false. set to true if server is dedicated, false otherwise
SetMaxPlayerCount int   Max player count that will be reported to server browser and client queries maximum possible number of players in the mission
SetBotPlayerCount int   Number of bots.  Default value is zero not used
SetServerName string 64 chars Set the name of server as it will appear in the server browser game session name
SetMapName string 32 chars Set name of map to report in the server browser name of the map (altis, stratis...)
SetPasswordProtected bool true/false If session is password protected set to true if server is password protected
SetSpectatorPort int   Spectator server. The default value is zero, meaning the service is not used. not used
SetSpectatorServerName char 32 chars Name of the spectator server.  (Only used if spectator port is nonzero.) not used
SetGameTags char 128 chars Sets a string defining the "gametags" for this server, this is optional,

but if it is set it allows users to

filter in the matchmaking/server-browser interfaces based on the value

used for various parameters, described below.
SetGameData char 2048 chars Sets a string defining the "gamedata" for this server, this is optional,

but if it is set it allows users

to filter in the matchmaking/server-browser interfaces based on the valuedon't set this unless it actually changes,

it's only uploaded to the master once (when acknowledged)

not used
SetRegion char   Region identifier.  

This is an optional field, the default value is empty, meaning the "world" region

not used
SetKeyValue char, char 127 chars per pair

max 1300 for all pairs

sets key/value pair for the session.

All pairs can't take more than 1300 characters (about 11 pairs max).

used for storing:
  • GLoadedContentHash (1 pair), 
  • modHashes (2 pairs), 
  • modNames (2 pairs), 
  • sigNames (2 pairs), 
  • param1 (1 pair), 
  • param2 (1 pair), 
  • timeLeft (1 pair), 
  • country (1 pair).

SetGameTags in detail

Arma 3 is currently using SetGameTags parameter to pass multiple information about the session. 
All these parameters are encoded into the single string, each parameters is separated by the colon. 

Values

  • BattleEye - bool flag
  • EqualModRequired - bool flag
  • RequiredVersion - value
  • RequiredBuildNo - value
  • GameType - int
  • ServerState - int
  • Dedicated - bool flag
  • Lock - bool flag
  • VerifySignatures - bool flag
  • Language
  • Difficulty 
  • Platform - windows/linux
  • LongLat - position of the server

Table

first character of each tag defines it is type, rest is a value.

Value in the string identifier value meaning internal id
bt, b true BattleEye 0
r120, r 1.20 RequiredVersion 2
n0, n 0 RequiredBuildNo 3
s1, s 1 ServerState 5
i2, i 2 Difficulty 10
mf, m false EqualModRequired 1
lf, l false Lock 7
vt, v true VerifySignatures 8
dt, d true Dedicated 6
ttdm t tdm GameType 4
g65545, g 65545 Language 9
c0-52, c long.=0 lat.=52 LongLat 12
pw p Windows Platform 11
h281d1fec h 281d1fec LoadedContentHash 13
oDE o Germany Country 14
e15 e 15 minutes timeLeft 15
j0 j ? param1 16
k0 k ? param2 17
f1 f true allowedFilePatching 18
y? y ? island? (unimplemented) 19
Game Type

See CfgMPGameTypes. Note that max game tag length seems to be 8 chars.

  • tapex - Apex: "Campaign - Apex Protocol"
  • tcoop - Coop: "Cooperative Mission"
  • tctf - CTF: "Capture The Flag"
  • tcti - CTI: "Capture The Island"
  • tdm - DM: "Deathmatch"
  • tendgame - EndGame: "End Game"
  • tescape - Escape: "Escape"
  • tkoth - KOTH: "King Of The Hill"
  • tlastman - LastMan: "Last Man Standing"
  • tpatrol - Patrol: "Combat Patrol"
  • trpg - RPG: "Role-Playing Game"
  • tsandbox - Sandbox: "Sandbox"
  • tsc - SC: "Sector Control"
  • tsupport - Support: "Support"
  • tsurvive - Survive: "Survival"
  • ttdm - TDM: "Team Deathmatch"
  • tunknown - Unknown: "Undefined Game Mode"
  • tvanguar - Vanguard: "Vanguard"
  • twarlord - Warlords: "Warlords"
  • tzeus - Zeus: "Zeus"
Server State

s param (see above table)

  • s0 - "NONE" /* no server */
  • s1 - "SELECTING MISSION" /* server created, no mission selected */
  • s2 - "EDITING MISSION" /* mission is in editing phase */
  • s3 - "ASSIGNING ROLES" /* mission is selected, assigning roles */
  • s4 - "SENDING MISSION" /* mission is in sending phase*/
  • s5 - "LOADING GAME" /* game (island, vehicles etc.) is loading */
  • s6 - "BRIEFING" /* prepared to launch game */
  • s7 - "PLAYING" /* game is launched */
  • s8 - "DEBRIEFING" /* game is finished */
  • s9 - "MISSION ABORTED" /* game is aborted */

Example

gameTags = bt,r120,n0,s1,i2,mf,lf,vt,dt,ttdm,g65545,c0-52,pw,

Another example of GameTags returned by API for an official server: bt,r192,n145639,s3,i0,mf,lf,vt,dt,tapex,g65545,hf694848c,f0,c14-50,pw,e0,j0,k0,

Comparsion of the current STEAMWORKS implementation to GameSpy

GS param Steam equivalent Description
"numteams" none in GS always set to 0
"password" SetPasswordProtected  
"param1" SetKeyValue  
"param2" SetKeyValue  
"equalModRequired" SetGameTags  
"reqSecureId" none A3 no longer uses cd keys
"dedicated" SetGameTags  
"sv_battleye" SetGameTags  
"gamever"    
"timelimit"    
"currentVersion" SteamGameServer_Init  
"requiredVersion" SetGameTags  
"difficulty" SetGameTags  
"verifySignatures" SetGameTags  
"numplayers" none this value is update by Steam automatically
"maxplayers" SetMaxPlayerCount  
"language" SetGameTags  
"hash" SetKeyValue  
"gameState" SetGameTags  now under serverState
"reqBuild" SetGameTags  
"mod" SetKeyValue  
"mapname" SetMapName  
"gametype" SetGameTags  
"mission" SetGameDescription  
"gamename" SetProduct()  
"signatures" SetKeyValue  
"modhash" SetKeyValue  
"gamemode" none  
"platform" SetGameTags  

Additional details

Server

Read details about (customizable) STEAM ports on server.

note: reportingIP is obsolete and deprecated option in server.cfg , STEAM ports will be fixed value in relation to gameport in upcoming update (+1 query +2 report to master)

Client

For hosting MP game locally (so called listen server) behind NAT please ensure the default STEAM ports are forwarded and open!

When you have issues with the in-game server browser then try to use the STEAM client server browser instead.
STEAM > menu View > Servers > at bottom in filters choose game "Arma 3" > pick server and play
note: Try to join password protected server via STEAM client's server browser returns wrong password, will be fixed next patch/hotfix

External documentation

https://developer.valvesoftware.com/wiki/Server_queries#Implementations
https://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol

Server Browser Protocol

For details about SBP see : Arma_3_ServerBrowserProtocol3