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Description
- Description:
- /*
	Author: Nelson Duarte
	Description:
	Handles match start synchronization between server and clients
	The following states are valid:
	- Waiting	: State is set when joining the mission
	- Intro		: State is set when mission intro starts
	- Loadout	: State is set when mission loadout selection starts
	- Started	: State is set when mission gameplay starts
	Parameters:
		_introVideos: The videos directory to play, empty array leads to skipping intro videos completely
		_introVideosSubtitles: The subtitles files to execute for intro videos
		_minWaitDelay: The time to wait after waiting has been completed
		_minLoadoutDelay: The time to wait after loadout has been completed
		_maxWaitDelay: The maximum time to wait for all players during the waiting, if reached, mission is forced onto next state
		_maxLoadoutDelay: The maximum time to wait for all players during the loadout, mission is forced onto next state
		_bWantsLoadoutSelection: Whether or not to go into loadout selection, if false this is skipped
		_bNoCinematics: Whether to force no cinematics, these need to be handled manually then
	Returns:
		Nothing
*/ Template:placeholder
- Execution:
- call
- Groups:
- CampaignManager
Syntax
- Syntax:
- [] call BIS_fnc_EXP_camp_manager
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
- 
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