BIS_fnc_boatRack01CanProgressAction

From Bohemia Interactive Community
Revision as of 01:57, 18 January 2021 by Lou Montana (talk | contribs) (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects( \("local" or "gl...)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This is sub function for 'boat recovery' functionality.

	Execution:
	- Call from script that invokes the "Hold Action" for boat recovery.

	Example:
		[_target,_boatRack] call bis_fnc_boatRack01CanProgressAction;

	Required:
		Object (boat)
		Object (boat rack) must have vehicle in vehicle behavior configured (https://community.bistudio.com/wiki/Arma_3_Vehicle_in_Vehicle_Transport).

	Parameter(s):
		_this select 0: mode (Scalar)
		0: Object (boat)
		1: Object (boat rack)

	Returns: true if all conditions are met during the process of "Hold Action", can continue with action
	Result: Check to allow continue with "Hold Action".

*/
Template:placeholder
Execution:
call
Groups:
Boat Recovery

Syntax

Syntax:
[] call BIS_fnc_BoatRack01CanProgressAction
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note