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Description
- Description:
 
- Description needed
 
- Execution:
 
- call
 - Groups:
 
- Sides
 
Syntax
- Syntax:
 
- Syntax needed
 - Parameters:
 
- functionCalled: String - One of the following:
- "Init" - initialises the FTL manager
Return: Number - FTL State 
- "Destroy" - destroys the current FTL manager instance
Return: 
- "GetFTLState" - returns current FTL state
Return: String - FTL state: "LOW", "NEUTRAL" or "HIGH" 
- "SetFTLState" - computes and sets the new FTLValue and FTLState afterwards
Return: 
- "GetNearestTownRespect" - Returns nearest (in 500m radius) town respect for player
Return: Number - respect 
 
- type: String - Can be one of the following:
- "sysUpdate" (internal use)
 
- "NONE" (no change)
 
- "CivKilled" (-0.5)
 
- "VIPCivKilled" (-0.7)
 
- "RebelKilled" (-0.3)
 
- "TaskSmallRefused" (-0.05)
 
- "TaskSmallDone" (+0.4)
 
- "TaskSmallFailed" (-0.4)
 
- "TaskGreatRefused" (-0.1)
 
- "TaskGreatDone" (+0.6)
 
- "TaskGreatFailed" (-0.6)
 
- "CivHouseDestroyed" (-0.5)
 
- "GreatHouseDestroyed" (-0.8)
 
 - Return Value:
 
- Return value needed
 
Examples
- Example 1:
 ["Init"] call BIS_fnc_FTLmanager; 
Additional Information
- See also:
 
- See also needed
 
Notes
- 
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