allMissionObjects
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Description
- Description:
- Returns all mission objects which were created by and during the mission with given type or its subtype. In some cases allMissionObjects. Sometimes allMissionObjects could be replaced by the much faster entities command.
Some of the unusual mission objects that can be detected with this command as well as with nearestObject:- "" - returns everything like agents, bees, mosquitoes, foot prints (footstep), armed mines...
- "all" - more restrictive than "": no ambient insects, just agents like rabbits and snakes, no foot prints, tracks, no armed mines
- "#slop" - blood drop
- "#mark" - unit footprints
- "#track" - vehicle tracks
- "#crater" - explosion crater on the ground
- "#crateronvehicle" - bullet marks on vehicle
- "#explosion" - an explosion
- "#objectdestructed" - building, tree or bush destruction
- "#soundonvehicle" - sound created with say3D for example
- "#dynamicsound" - sound source created using createSoundSource
- "EmptyDetector" - All triggers
- "Logic" - All game logics
- Multiplayer:
- Groups:
- Object Detection
Syntax
Examples
- Example 1:
_airObjects = allMissionObjects "Air";
- Example 2:
{ deleteVehicle _x } forEach (allMissionObjects "");
- Example 3:
_allMObjects =allMissionObjects "All";
Additional Information
Notes
-
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