BIS_fnc_missileLaunchPositionFix

From Bohemia Interactive Community
Revision as of 10:14, 14 June 2021 by Lou Montana (talk | contribs) (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Workaround fix for ATGM/SAM launch positions
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[vehicle, projectile, selection, projectileType] call BIS_fnc_missileLaunchPositionFix
Parameters:
vehicle: Object - Vehicle
projectile: Object - projectile
selection: Object - Selection to adjust the missile's position to
projectileType: Object - Type of projectile that should be adjusted
Return Value:
Boolean - Returns true if successful

Examples

Example 1:
[_vehicle,_missile,"missile_move","MissileBase"] call BIS_fnc_missileLaunchPositionFix;

Additional Information

See also:
missileTarget missileTargetPos

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note