From Bohemia Interactive Community

Take On Helicopters

Arma 3
Hover & click on the images for description
Description
- Description:
- Shows customized native message box to user.
- Execution:
- spawn
- Groups:
- GUI
Syntax
- Syntax:
- [message, header, position, isCancel, parent, pause] spawn BIS_fnc_guiMessage
- Parameters:
- message: String, Structured Text or Array:
When variable BIS_fnc_guiMessage_cursel is defined as a Number, item with this index will be selected.
- header: String or Structured Text - (Optional, default "") header text
- position: Array - (Optional) position in format [x,y,w,h]
- isCancel: Boolean or Array - (Optional, default true) true to display cancel button or array with button texts [okText, cancelText]
- parent: Display - (Optional) parent display
- pause: Boolean - (Optional) true to pause simulation when message window is open
- Return Value:
- Array - [endState, lbId]
- endState: Boolean - true when clicked OK button, false when escaped or clicked on Cancel button
- lbId: Number - (Optional, returned if listbox was used) selected listbox item
Returned only after message box is closed.
Examples
- Example 1:
["Hello World"] spawn BIS_fnc_guiMessage;
- Example 2:
-
["Message", "Header", nil, true] spawn BIS_fnc_guiMessage;
- Example 3:
[["Enabled Item", ["Disabled Item"]], "Header"] spawn BIS_fnc_guiMessage;
Additional Information
- See also:
- hintCBIS_fnc_GUIhint
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
Hover & click on the images for description
Description
- Description:
- Shows customized native message box to user.
- Execution:
- spawn
- Groups:
- GUI
Syntax
- Syntax:
- [message, header, okButton, cancelButton, parent, useParentBox, pause)] spawn BIS_fnc_guiMessage
- Parameters:
- message: String or Structured Text - (Optional, default "") Message
- header: String - (Optional) Header text
- okButton: Boolean or String (Optional, default true)
- Boolean - Enable "OK" button
- String - Custom text for "OK" button
- cancelButton: Boolean or String - (Optional, default false)
- Boolean - Enable "Cancel" button
- String - Custom text for "Cancel" button
- parent: Display - (Optional, default displayNull) Parent display
- useParentBox: Boolean - (Optional, default false) Try to use control inherited from "RscMessageBox" in parent instead of creating a new one
- pause: Boolean - (Optional, default true) Pause simulation when message box is open (no effect in multiplayer)
- Return Value:
- Boolean - True if "OK" button was pressed, otherwise false. Returned only after message box is closed.
Examples
- Example 1:
["Hello World"] spawn BIS_fnc_guiMessage;
- Example 2:
_result = ["Are you sure?", "Confirm", true, true] spawn BIS_fnc_guiMessage;
Additional Information
- See also:
- hintCBIS_fnc_GUIhint BIS_fnc_3DENShowMessage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
-
- Posted on June 24, 2014 - 00:43 (UTC)
- AgentRev
-
Message boxes can be force-closed with:
uiNamespace setVariable ["BIS_fnc_guiMessage_status", false];
-
- Posted on January 13, 2016 - 15:16 (UTC)
- Eden
-
Calling this function can cause an game crash. When doing this you have to spawn the function or add an spawn around it so you can use the result:
[] spawn
{
private _result = ["Are you sure?", "Confirm", true, true] call BIS_fnc_guiMessage;
};
-
- Posted on November 1, 2017 - 18:35 (UTC)
- demellion
-
NOTE: This function only exists along with mission display (findDisplay 46). If this function is called before with -skipIntro parameter enabled (see Arma 3: Startup Parameters) it will result as Void.