Wish List – ArmA: Armed Assault Talk

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Revision as of 12:45, 2 January 2007 by Serclaes (talk | contribs)
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What should be here?

Ok I sorted this list somewhat. If I moved your entry into some place by mistake please fix it. If you notice your entry was removed, then it could be because it wasn't explained properly and was really useless or already possibly to do with scripting (like flocks of birds). hoz 20:49, 5 December 2006 (CET)

Wish list is really getting bombed with useless and overly ambitious wishes like:
"Realistic head-movement while driving/flying. Head-translation and shaking effect affected by force. (like in Flightsim. X) This would give ArmA a extra feel."
--Sniperwolf572 14:56, 9 December 2006 (CET)
I agree with Sniperwolf, there are some pretty useless or already possible suggestions. Sadly some idiots (truth is thruth heh :/) are ruining this possibility to help BI to bring this game forward. Although this is my subjective judgement, may i ask if i can help to keep this as a opportunity for serious players?
--Serclaes 17:02, 9 December 2006 (CET)
Someone should go through the list and clean it up some. I saw a lot of wishes that are more appropriate for addon makers and mods than for BIS to implement: flashbangs and mortars just to name a few. I'd much rather see more useful changes to the engine than stuff that can be done by the community ourselves. --Big Dawg KS 02:58, 12 December 2006 (CET)
I suggest we trim down this list to stuff that can be handled by regular patches. Otherwise this page will just become an endless depository for every idea any player ever had about what his dream game should look like. --Kronzky 17:38, 13 December 2006 (CET)
I'm going to suggest a similar setup as the Bug list template maybe with 2 alternating colors for each topic(without the priority), this would cut down a bit on the oneliner wishes like "More Animals!". There are lots of good suggestions that will go unnoticed and if the list is made easy to read then BI is more likely to read it, instead of this insane list of wishes. If someone wants to take on this initiative feel free but be courteous to those that contribute. hoz

I have gone through the wishlist. But as i'm not an athority here i only removed some wishes that are already possible with a little bit of scripting, will be made possible with the release of the tools or have been made twice. But as you see they arent lost. hoz, i would like to apply that color code if i would know how. If somebody has a problem with that: kick --Serclaes 12:44, 2 January 2007 (CET)

What shouldn't be here

  • One line suggestions without any details.
  • Unsigned wishes. (be diligent)
  • Really unrealistic wishes.

Removed Items

"Would it be possible to slide down ladders quickly, rather than climbing down very slowly, even under fire?" Already present, you can drop from the ladder --SniperAndy

Command "SetMarkerText" to add the ability of modifiying the text of a marker would be usefull for MP mission makers Marshall 13:09, 12 December 2006.....This command already exists Planck 20:19, 12 December 2006 (CET)

If you see stuff like that, just remove it. You can send the author a note if you want, but anybody who sees inappropriate stuff should remove it right away. No discussion necessary... --Kronzky 17:38, 13 December 2006 (CET)
  • Command "SetMarkerText" to add the ability of modifiying the text of a marker would be usefull for MP mission makers Marshall 13:09, 12 December 2006
  • Beeing able to see what kind og game allready are in progress - right now you has to pick a guess
  • Include Type-Parameter in the mission.sqm Intel Section which includes a 4-character string describing the mission type (e.g. Coop, CTI, CTF, A&D,..) which can be set in the Mission Editor's Intel section and is displayed in the MP Mission Browser below the missions name. --TeRp 16:53, 5 December 2006 (CET)
    • Already available, its up to the mission designer to do this via the header class, see Description.ext hoz
  • Implement "Call CAS"(Close Air Support) by a command line like VBS1Boyscout
  • Time deceleration would be nice for single player games. Now there is 1x, 2x and 4x, how about .5x - 1x? This would help when controlling large amounts of AI. --Ballistic 06:07, 7 December 2006 (CET)
  • When crouching with walk mode on, the player moves forward in a crouch. Give the option to -walk- forward -upright-, like it was in Flashpoint. Sbsheep
  • Further tweak the way helicopter control via mouse switches between controlling yaw and roll - maybe it should change more gradually and maybe mixed controls could be optional or even adjustableRune 17:32, 28 December 2006 (CET)
  • Activating the "take ammo symbol" in 3rd view when near at ammobox is bad. It should be activated by distance, maybe 1,5 mtrs or so, and shown in action menue, no matter if i use first or 3rd view, and no matter if i crouch or walk or...what else.Crisis28.12.06
  • Be able to hang on(collide) howitzers or trailers behind trucksBoyscout
  • New weapons which are under development in real life, for example OICW --Alpha-kilo 15:43, 5 December 2006 (CET)
OICW is dead since 2005 Funnyguy1 14:27, 9 December 2006 (CET)
I guess the wishlist is not the right place for a dicussion, but if you keep repeating this comment, I'd like to reply: I am aware of it, but please don't forget that ArmA is a game and such a weapon might be fun for some players! Those who don't like it just shouldn't use it. The extreme marksmanship of any AI with any type of weapon in any visual condition and the strange flight model seem to justify a little "advantage" of the human player. --Alpha-kilo 20:12, 9 December 2006 (CET)
This is something for a mod/addon, not for BIS to do. --Hellfish6
  • New helicopter: Comanche, provided that the stealth features and a simplified flight model - which would simulate advanced controls - can be implemented.--Alpha-kilo 15:43, 5 December 2006 (CET)
RAH-66 Comanche is dead since 2004 Funnyguy1 14:27, 9 December 2006 (CET)
Please see the comment on OICW. --Alpha-kilo 20:12, 9 December 2006 (CET)
I do not think this and your OICW request belong here, these are requests for addons, not updates to the game. If BIS made them as official addons, that's another thing, but is still nothing that mods/addon makers cannot provide. --Big Dawg KS 01:50, 13 December 2006 (CET)
  • Use weapons knives or baïllonnettes or even clubBoyscout
  • m2a3 Bradley Infantry Fighting Vehicle!! Puffypuff 00:25, 20 December 2006 (CET)
  • Possibility to lower / rise the helmet visor for blufor pilot,would be nice. Lujon
  • Add bicycle as a new vehicle, and lots of handguns like revolver, Tokarev, Skorpion, Mac-10 and so on. -Celery
  • Realistic helicopter flight-physics like in the Battlefield 1942 modification Desert Combat. The helicopter-physics in DC are faked with 2 thrust-vectors for main and tail rotor. Video (DivX ~15MB) PhunkMaZ
  • Ability for .50 caliber machine gun to penetrate humvee armor/glassPuffypuff 23:37, 11 December 2006 (CET)
  • More interaction and talking with the non-playing-charecters. This would include more interaction with the frindlies during missions, when in relaxed mode. This factor creates more immersion. buddhiraja73
  • More animals, especially dangerous ones that can harm us. [[User:buddhiraja73|buddhiraja73]
  • Ability to select between anti personnel rocket ammo, the OG-7V warhead, and anti tank rocket ammo which is the PG-7VR warhead (This ammo is only for the RPG-7). I'm not too sure about the different ammo that the AT4 uses (if it has more than one type of ammo) but this would be nice for the AT4 as well. Puffypuff 23:31, 12 December 2006 (CET)
  • Automatic lights in towns. ON at 19:00 and if the electric lines are cut, lights switch OFF automatically. Boyscout
  • Ability to shoot out Streetlamps. Also Streetlamps should be a bit brighter, they are too dark compared to their size. W0lle 17:54, 14 December 2006 (CET)
You can shoot out streetlamps. --Big Dawg KS