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Description
- Description:
- Changes the center of mass of an object smoothly during the given time (in seconds). A time of zero (or using the alternative syntax) means an immediate change.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- myObject setCenterOfMass [centerOfMass, time]
- Parameters:
- myObject: Object
- [centerOfMass, time]: Array
- centerOfMass: Array - [x,y,z] offset relative to the model centre
- time: Number - transition time, 0 for instant center of mass transfer
- Return Value:
- Nothing
- Syntax:
- myObject setCenterOfMass centerOfMass
- Parameters:
- myObject: Object
- centerOfMass: Array - [x,y,z] offset relative to the model centre
- Return Value:
- Nothing
Examples
- Example 1:
- myObject setCenterOfMass [[0,-1,0], 0.5]; 
- Example 2:
- myObject setCenterOfMass [0,-1,0]; 
Additional Information
- See also:
- getCenterOfMass setMass getMass
Notes
- 
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Add Note
 
- Posted on 20 Jun, 2014 - 12:50
- ffur2007slx2_5
- 
 1.22 A quick reference: 1.22 A quick reference:
| category | setMass | setCenterOfMass |  
| unit | The larger the mass is, the easier a unit will physically fatigued | N/A |  
| aircraft | The larger the mass is, the more sensitive an aircraft will react to joystick, vice versa. | Aircraft slant due to center change accordingly, and the position of the camera view will be altered relatively at the same time. (3rd person view) |  
| vehicle | The larger the mass is, the slower a vehicle drives (Ships will sink), vice versa. (Land vehicle performs like a bouncing ball while ships accelerated pretty speedy.) | Vehicle slant due to center change accordingly. |