From Bohemia Interactive Community
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Description
- Description:
- Gradually change the alpha of the given marker.
- Execution:
- spawn
- Groups:
- Modules - Firing Drills
Syntax
- Syntax:
- [markerName, alpha] spawn BIS_fnc_moduleFDFadeMarker
- Parameters:
- markerName: String
- alpha: Number - wanted marker alpha
- Return Value:
- Boolean - true when done
Examples
- Example 1:
- Example 2:
- Creates a pulsating marker:
[] spawn
{
while { alive enemyTank } do
{
["tankMarker", 1] call BIS_fnc_moduleFDFadeMarker;
["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker;
sleep 0.05;
};
["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker;
};
Additional Information
- See also:
- markerAlpha setMarkerAlpha
Notes
-
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