From Bohemia Interactive Community
IFS Module Variables and Values
Variable |
Value
|
SPE_IFS_ArtyActive |
true
|
SPE_IFS_Amount |
6
|
SPE_IFS_AmountMultiplier |
[[1,1,1],[0.33,0.5,1]]
|
SPE_IFS_Acc |
2
|
SPE_IFS_CounterBatteryFireIsPriority |
true
|
SPE_IFS_AllowMortarsAgainstTanks |
false
|
SPE_IFS_CASActive |
true
|
SPE_IFS_FOClass |
["spe_us_rangers_radioman","spe_us_rangers_sniper","spe_us_radioman","spe_us_sniper","spe_fr_sniper","spe_fr_radioman","spe_ger_radioman","spe_ger_scout_assist_squadlead","spe_ger_scout_ober_grenadier","spe_ger_scout_lieutenant","spe_ger_scout_mgunner2","spe_ger_scout_mgunner","spe_ger_scout_ober_rifleman","spe_ger_scout_rifleman","spe_ger_scout_squadlead","spe_ger_scout_sniper","spe_sturmtrooper_radioman","spe_sturmtrooper_sniper"]
|
SPE_IFS_AcceptedRadioBackpacks |
["b_spe_ger_radio","b_spe_us_radio","b_spe_us_radio_alt","b_spe_us_radio_packboard","b_spe_us_radio_packboard_light"]
|
SPE_IFS_AvailableCalls |
[[-1,-1,-1],[-1,-1,-1],[-1,-1,-1],[-1,-1,-1]]
|
SPE_IFS_ArtyAvailability_Side |
[EAST,WEST,GUER]
|
SPE_IFS_CASAvailability_Side |
[EAST,WEST,GUER]
|
SPE_IFS_RequestedMortarAmount |
6
|
SPE_IFS_RequestedHeavyArtyAmount |
6
|
SPE_IFS_RequestedMortarSpread |
100
|
SPE_IFS_RequestedHeavyArtySpread |
150
|
SPE_IFS_RequestedMortarETA |
15
|
SPE_IFS_RequestedHeavyArtyETA |
30
|
SPE_IFS_DSAvailability_Side |
[EAST,WEST,GUER]
|
SPE_IFS_DS_CheckFriendlyFire |
false
|
SPE_IFS_IncomingNotificationRange |
300
|
SPE_IFS_IncomingMarkRange |
1000
|
SPE_IFS_AllowAdvancedHints |
true
|
AIS Module Variables and Values
Variable |
Value
|
SPE_AddSpawnedGroups |
true
|
SPE_OurSide |
GUER
|
SPE_AffectOurSide |
false
|
SPE_Active_Flee |
true
|
SPE_Active_Surrender |
true
|
SPE_PermanentShockProb |
0.1
|
SPE_RFS_POWWalkTimer |
60
|
SPE_NonCombatantKillsAllowed |
false
|
SPE_CleanUp_Distances |
[520,520,-1]
|
SPE_CrowdPsyche |
false
|
SPE_Active_Unstuck |
true
|
SPE_Unstuck_HiddenOnly |
false
|
SPE_DoHideBlockingFoliage |
true
|
SPE_DoHandleBlockingStuff |
true
|
SPE_Active_TweakAI |
true
|
SPE_Active_InfoSharing |
true
|
SPE_Active_TweakAI_Rearm |
true
|
SPE_DoDiamondInCombat |
true
|
SPE_DoCatchUp |
true
|
SPE_DoManTurrets |
true
|
SPE_DoReliableEmbarking |
false
|
SPE_ReliableEmbarking |
[]
|
SPE_DoTweakDisembarkInCombat |
false
|
SPE_DoLeaveFootmobilesBehind |
true
|