ULB Module – Arma 2
Category: Arma 2: Editor Modules
Usage
Usage
- Switch to ULB using "ULB" item in action menu
to 'fire' the laser- When conditions are good (HUD in top left corner - AMMO > 0, ACC > 0), press Ctrl +
or action from menu to fire a missile from player's vehicle
Default Controls
- "ULB" option in action menu - switch to ULB view
- NUM Enter ↵ - exit the ULB view
- Ctrl +
- fire weapon from original helicopter - Q - Up
- Y - Down
- X - Turn left
- C - Turn right
- B - Mark position
in map - place new waypoint- Ctrl +
in map - add new waypoint to currently existing ones
Startup
Editor Setup
- ULB manager - module manager, can be found in Modules (F7) -> ULB.
- ULB - unit with parent
isULB = 1. Multiple ULBs can be assigned to one manager, the latest has the greatest priority. - Units with access - any units without
isUAV = 1config param. They will have 'ULB' action in menu.
Optional Parameters
Set variables to ULB manager with desired values:
- name = <string>; - name of the ULB (displayed in action menu)
- Example: BIS_heli_uav_0 setVariable ["name", "AH-6X"];
- Default value: empty string
- unitList = <array>; - List of units with access to ULB. Same as synchronization to non-ULB units.
- Example: BIS_heli_uav_0 setVariable ["unitList", [hco_west_1, hco_west_2]];
- Default value: units synchronised in editor
- UAVList = <array>; - List of ULBs. Same as synchronization to ULB units.
- Example: BIS_heli_uav_0 setVariable ["UAVList", [ULB_1, ULB_2]];
- Default value: ULBs synchronised in editor
