ULB Module – Arma 2

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Usage

Usage

  1. Switch to ULB using "ULB" item in action menu
  2. Left Mouse Button to 'fire' the laser
  3. When conditions are good (HUD in top left corner - AMMO > 0, ACC > 0), press Ctrl + Left Mouse Button or action from menu to fire a missile from player's vehicle

Default Controls

  • "ULB" option in action menu - switch to ULB view
  • NUM Enter ↵ - exit the ULB view
  • Ctrl + Left Mouse Button - fire weapon from original helicopter
  • Q - Up
  • Y - Down
  • X - Turn left
  • C - Turn right
  • B - Mark position
  • Left Mouse Button in map - place new waypoint
  • Ctrl + Left Mouse Button in map - add new waypoint to currently existing ones


Startup

Editor Setup

ULB.jpg

  1. ULB manager - module manager, can be found in Modules (F7) -> ULB.
  2. ULB - unit with parent isULB = 1. Multiple ULBs can be assigned to one manager, the latest has the greatest priority.
  3. Units with access - any units without isUAV = 1 config param. They will have 'ULB' action in menu.

Optional Parameters

Set variables to ULB manager with desired values:

  • name = <string>; - name of the ULB (displayed in action menu)
Example: BIS_heli_uav_0 setVariable ["name", "AH-6X"];
Default value: empty string
  • unitList = <array>; - List of units with access to ULB. Same as synchronization to non-ULB units.
Example: BIS_heli_uav_0 setVariable ["unitList", [hco_west_1, hco_west_2]];
Default value: units synchronised in editor
  • UAVList = <array>; - List of ULBs. Same as synchronization to ULB units.
Example: BIS_heli_uav_0 setVariable ["UAVList", [ULB_1, ULB_2]];
Default value: ULBs synchronised in editor