Alef/Difficulties – User
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Cadet/Veteran (- is red) class Difficulties/regular or veteran/Flags Extended armor 1 - Armor Gives you improved body armor, tank armor etc Friendly TAG 1 - FriendlyTag Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. Enemy TAG 0 - EnemyTag Extended HUD info 1 1 HUD Permanent extended HUD info 1 - HUDPerm HUD waypoints info 1 1 HUDWp HUD waypoints info permanently 1 1 HUDWpPerm Auto report 1 - AutoSpot Extended map info 1 - Map Weapond crosshair 1 1 WeaponCursor Auto guide AT 1 - AutoGuideAT Clock indicator 1 1 ClockIndicator 3rd person view 1 1 3rdPersonView Rifle bullet tracers 1 1 Tracers Super AI 0 0 UltraAI Auto Aim 0 - AutoAim Unlimited saves 1 - UnlimitedSaves KILL MSG 1 1 DeathMessages MP SCORE 1 1 NetStats VON ID 1 0 VonID Enemy units: Novice 0.60 - Normal 0.75 0.75 Expert 0.85 0.85 Friendly units: Novice 0.60 0.60 Normal 0.75 0.75 Expert 0.85 0.85 Subtitles enabled Radio subtitles enabled Armor=1; // Gives you improved body armor, tank armor etc FriendlyTag=1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. EnemyTag=1; // Displays information on enemy units HUD=1; // Shows you leaders location and your position in formation HUDPerm=1; // Shows HUD permanently HUDWp=1; // Shows Waypoints right after they're ordered to you HUDWpPerm=1; // Shows Waypoints permanently WeaponCursor=1; // Shows the crosshair for your weapon AutoAim=1; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off AutoGuideAT=1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. 3rdPersonView=1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! ClockIndicator=1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters" Map=1; // Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself ! Tracers=1; // Displays tracers even of small arms that in real life would not have tracers AutoSpot=1; // If you're close enough to an enemy, you'll report it without right-clicking UltraAI=0; // Enables some kind of super AI that hears and sses more and has better tactics. This is for both friendly and enemy sides. UnlimitedSaves=1; // Enables saing permanently. For single player missions. But you then can only load the last save state. DeathMessages=1; // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer NetStats=1; // (1.09 and later) Enables the scoreboard functionality in MP VonID=1; // (1.09 and later) When using VoN, display the name of the player speaking. }; // These are the skills. Value may range from 0.000000 to 1.000000 skillFriendly=0.350000; // Friendly tactics skill skillEnemy=0.350000; // Enemy tactics skill precisionFriendly=0.350000; // Friendly shooting precisio