DialogControls-ProgressBar
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CT_PROGRESS Type=8
TokenNames common to most controls, such as x,y,w,h,text,idc... are not listed here.
Progress bars are handled by the engine internally. While it is technically possible to attach a progress bar to a dialog, there are no means to influence it (e.g. setting it's value). The progress bar will always stay at 0%. However, for ArmA 2 and up, the progressSetPosition command can be used to change the value.
Properties | ||
---|---|---|
Name | Type | Remark |
colorFrame | color array | |
colorBar | color array | |
texture | texture | paa file. can take the form "#(argb,8,8,3)color(0,1,0,1)"; |
Example
class RscProgress
{
access = 0;
type = 8;
style = 0;
colorFrame[] = {1,1,1,1};
colorBar[] = {1,1,1,1};
texture = "#(argb,8,8,3)color(1,1,1,1)";
w = 1.2;
h = 0.03;
shadow = 0;
};
};