From Bohemia Interactive Community
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Description
- Description:
- Checks if the conduction of the last camCommit call already finished.
- Groups:
- Uncategorised
Syntax
- Syntax:
- camCommitted camera
- Parameters:
- camera: Object - object of type "camera"
- Return Value:
- Boolean -
true if the last camCommit already finished, false if not
Examples
- Example 1:
; create a camera object
_cam = "camera" camCreate [5600,4800,10]
_cam camSetTarget player
_cam cameraEffect ["internal", "BACK"]
_cam camCommit 0
; smoothly move the camera to its new position in 6 seconds
_cam camSetPos [5680,4720,20]
_cam camCommit 6
@camCommitted _cam
; camCommitted will return false until the 6 seconds of camCommit have passed
Additional Information
- See also:
- camCommit
Notes
-
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Only post proven facts here!
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Notes
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