BIS_fnc_inAngleSector
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Description
- Description:
//------------------ // Purpose: Checks if a position lies within an angle sector // Arguments: [<center position>,<center angle of sector>,<sector width>,<position>] // Return: boolean // /* Returns true if <position> lies within the sector defined by <center position>, <center angle of sector> and <sector width>. Use this function to determine if a position lies within a certain angle from another position (ie the <center position>). Example: [position player,getdir player,30,position enemy_tank] call BIS_fnc_inAngleSector will return true if the vehicle named enemy_tank is within 30 degrees of where the player is pointing. */ // Revision History: // 09/01/08 0.1 - First cut VBS2 //------------------
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
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