BIS_fnc_unitPlayFiring
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Description
- Description:
/* File: fn_UnitPlayFiring.sqf Description: Plays back input weapon fire data on input unit. Parameters: Unit - Unit to play weapon fire data on Data - Weapon fire data to use OPT:IgnoreDisabled - OPTIONAL: Whether to ignore if the Unit is dead and/or cannot move Example (used in a script): a) _capturedFireData = [[2.135,"GAU8","<NULL-object>"]]; [BIS_Vehicle, _capturedData, true] spawn BIS_fnc_UnitPlayFiring; Which would play back the captured data in the _capturedFireData array (containing only one frame in this example) onto a unit named BIS_Vehicle. Playback will play even if the unit is dead or disabled. Note that in a very large captured sequence, it is a better idea to preprocess the data prior to mission start, or a short freeze would occur as it reads the data. For example using the following in the mission's init: UnitData = compile preprocessFile "PlayBackUnit.sqf"; ..And then later start the sequence like this: // Start the sequence _result = [] call UnitData; */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
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