BIS_fnc_invAdd

From Bohemia Interactive Community
Revision as of 23:40, 27 June 2018 by R3vo (talk | contribs) (pf)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Adds item to inventory - checks if there is room for it. Checks if add was done by engine.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[object,class,force] call BIS_fnc_invAdd
Parameters:
object: Object
class: String - Item class to be added
force: Boolean - (Optional, default false) True to force add item, other items might be removed
Return Value:
Boolean or Array - True when successfull, Array if force is set to true and items were removed (retuns items)

Examples

Example 1:
[ [player],"someClass" ] call BIS_fnc_invAdd;

Additional Information

See also:
BIS_fnc_invRemoveBIS_fnc_invCodeToArrayBIS_fnc_invStringBIS_fnc_invSlotsBIS_fnc_invSlotsEmptyBIS_fnc_invSlotType

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

Bottom Section