From Bohemia Interactive Community
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Description
- Description:
/*
* Author: Zozo
* Rotates the vector around the given axis by the given angle
*
* Arguments:
* 0: _vector ARRAY [x,y,z]
* 1: _angle SCALAR (accepts also negative numbers)
* 2: _axis (AXIS_X - 0, AXIS_Y - 1 AXIS_Z - 2)
*
* Return Value:
* ARRAY [x,y,z]
*
* Example:
[vectorDir player, 90, AXIS_Z] call BIS_rotateVector;
*
*
* Dependency: BIS_fnc_multiplySquareMatrixByVector
*/
Template:placeholder
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [] call BIS_fnc_rotateVector3D
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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