Exception handling
Category: Armed Assault: Editing
In Armed Assault is implemented system of scripting commands which allows your scripts react to lots of kinds of exceptions.
Standard construction is:
try {
//block, that can throw exception
if (_name == "") then {
throw "no name"
} else {
TitleText [format["Good morning, Captain %1.", _name], "PLAIN DOWN"]
~1
TitleText [_name, "PLAIN DOWN"]
}
catch {
//block, that processes an exception
if (_exception == "no name") then {
echo "Name wasn't entred"
TitleText ["And the name isn't", "PLAIN DOWN"]
}
}
Template:AnswerMe
Probably is this possible too:
try {
TitleText ["Sgt. Detritus: I get bomb to his car ;-)", "PLAIN DOWN"]
[jeepOne] exec "fireBomb.sqs"
}
catch {
if (_exception == "vehicle empty") then {
TitleText ["Sgt. Detritus: He have luck, but next time I'll kill him!", "PLAIN DOWN"]
} else {
TitleText [format["Sgt. Detritus: Some strange error appears... %1... hmm... another time I'll get him!", _exception], "PLAIN DOWN"]
}