BIS_fnc_lookAtArray
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Description
- Description:
/* Author: Riccardo Argiolas Description: Exectues a code when one of the specified objects is looked at (player's cursor pointed towards it) for enough time. Parameters: Select 0 - ARRAY: list of objects to be looked at Select X - Array element Select 0 - OBJECT: object to be looked at Select 1 - NUMBER: how long do we have to look at it Select 2 - BOOL: whether we shall remove the array entry after the object has been looked at Select 3 - CODE: code to be spawned when we look at the object for enough time Returns: None Examples: _lookAtArray = [ [ BIS_apc, //name of object 2, //time we have to look at it false, //do we destroy the entry after we looked at it {["What a wonderful APC"] call bis_fnc_log;} //code ], [ BIS_otherUnit, 2, false, {["apc looked at"] call bis_fnc_log;} ] ]; [true, _lookAtArray] spawn "BIS_fnc_lookAtArray"; sleep 15; [false] spawn "BIS_fnc_lookAtArray"; */
Template:placeholder- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [] call BIS_fnc_lookAtArray
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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