From Bohemia Interactive Community
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The animation name consist of series of prefixes describing the contents of the move.
If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore.
Animation naming
| An animation name can look like this: AmovPercMrunSlowWrflDf
|
The "APMSWD" prefixes stand for:
- Action - General action (e.g. move, cargo, weapon operation)
- Pose - Unit stance (e.g. erect, prone)
- Movement - Movement style/speed (e.g. stop, walk, run)
- Stance - Weapon position (e.g. raised, lowered)
- Weapon - Weapon in use (e.g. rifle, pistol)
- Direction - Where the character moves (e.g. front, left)
|
Therefore, AmovPercMrunSlowWrflDf stands for:
- Action movement
- Posture erect
- Movement run
- Stance (of weapon) low
- Weapon rifle
- Direction forward.
|
Prefixes
Action
A prefix
| Short name |
Full name |
Description
|
| mov
|
move
|
stand, walk, run, with or without weapon. Firing itself not included here.
|
| idl
|
idle
|
when character stands for a while on a place with no action – looking around
|
| ldr
|
ladder
|
ladder actions
|
| mel
|
melee
|
hand, knife etc fight
|
| crg
|
cargo
|
cargo animations in a vehicle including mount/dismount - deprecated as it's stored at each car's folder for now
|
| inj
|
injury
|
injury of a character - the injured one from a pair
|
| cin
|
carry injured
|
injury of a character - the healthy holding injured
|
| dth
|
death
|
death of a character. Later to be replaced with rag doll
|
| inv
|
inventory
|
inventory actions, baggage
|
| cts
|
cutscenes
|
special for cutscenes
|
| swm
|
swim
|
swimming
|
| sig
|
signals
|
signaling - hand signals, saluting, military parade poses
|
| wop
|
operate a weapon
|
moves dedicated to firing + reloading various weapons, eg. moves for launcher etc. - includes binuculars
|
| ddg
|
dodge
|
transition from a move to prone – fast jump to a land to cover oneself from a fire. always transition, indicate start pose with ddg action
|
Pose
P prefix
| Short name |
Full name |
Description
|
| erc
|
erect
|
erect, standing.
|
| knl
|
kneel
|
crouched down, when stopped, so kneeling.
|
| pne
|
prone
|
prone on a ground
|
| sit
|
sit
|
sitting – e.g. for cutscenes etc. Can't fire from heavy weapons (rifle+), must lay first.
|
| fal
|
fall
|
free falling from a obstacle, wall.. body pose with hands probably above a head..
|
| sqt
|
squat
|
squat pose (drep, je na bobku..)
|
Movement
M prefix
| Animation prefix |
Short name |
Full name |
Description
|
| Amov
|
stp
|
stop
|
man not moving, standing in place.
|
| wlk
|
walk
|
common relaxed move, a walk. N/A in prone!
|
| run
|
run
|
run, still possible to shoot with aimed weapon. Note - prone is either stop, run or sprint.
|
| spr
|
sprint
|
very intense sprint, impossible to shoot
|
| len
|
lean
|
leaning from behind the corner
|
| trn
|
turn
|
turn X degrees in a given direction
|
| jmp
|
jump
|
skok – up/down. Indicate jump height above surface
|
| wtl
|
waterlevel
|
on water level swim
|
| uwt
|
underwater
|
underwater swim
|
| eva
|
evasive
|
evasive moves - e.g. from lowered walk suddenly jump away and raise the gun - reaction under unexpected fire.
|
| Acrg
|
mnt
|
mount
|
mount a vehicle
|
| dnt
|
dismount
|
dismount a vehicle
|
| crg
|
cargo
|
cargo animations in a vehicle
|
Stance
S prefix
| Animation prefix |
Short name |
Full name |
Description
|
| Amov
|
ras
|
raised
|
aimed weapon ready for fire in horizontal position
|
| low
|
lowered
|
weapon in ready state, not aimed
|
| opt
|
optics
|
looking through optics / sight or binoculars
|
| sur
|
surrender
|
character surrenders
|
| sig
|
hand signal
|
signals for commanding a group
|
| pat
|
patrol position
|
weapon on a belt, hold with one hand
|
| non
|
no weapon
|
SnonWnon is for empty hands
|
| lay
|
lay weapon
|
for inventory - pose with a weapon just laid down ahead of a character
|
| car
|
carry weapon
|
rifle carried in a single hand with the bracket
|
| Awop
|
rld
|
reload
|
reload a weapon in a move
|
| gth
|
grenade throw
|
grenade throw, over the shoulder
|
| grl
|
grenade roll
|
grenade throw lower – eg. throw in the door / window
|
Weapon
W prefix
| Animation prefix |
Short name |
Full name |
Description
|
| Amov
|
una
|
unarmed
|
nothing in hands
|
| pst
|
pistol
|
one hand weapon, probably empty hands will suffice.
|
| rfl
|
rifle
|
two hand rifle
|
| mag
|
machinegun
|
heavy gun impossible to put to aimed stance, firing from lower position
|
| lnr
|
launcher
|
laucher
|
| knf
|
knife
|
class of moves for melee combat
|
| non
|
no weapon
|
N/A
|
| Awop
|
bin
|
binocular
|
binocular moves
|
Direction
D prefix
| Short name |
Full name |
Description
|
| non
|
none
|
direction not specified
|
| f
|
forward
|
N/A
|
| fl
|
forward-left
|
| fr
|
forward-right
|
| l
|
left
|
| r
|
right
|
| b
|
back
|
| bl
|
back-left
|
| br
|
back-right
|
| up
|
up
|
ladder, climbing, parachute
|
| dn
|
down
|
ladder, climbing, parachute
|
| mul
|
multiple
|
for FBX only, not for RTM – more takes in one file
|