| Info
|
Development
|
| Name
|
Category
|
Description
|
Property
|
Type
|
| Head
|
Advanced Damage
|
|
ENH_damageHead
|
|
| Face
|
Advanced Damage
|
|
ENH_damageFace
|
|
| Neck
|
Advanced Damage
|
|
ENH_damageNeck
|
|
| Chest
|
Advanced Damage
|
|
ENH_damageChest
|
|
| Arms
|
Advanced Damage
|
|
ENH_damageArms
|
|
| Hands
|
Advanced Damage
|
|
ENH_damageHands
|
|
| Abdomen
|
Advanced Damage
|
|
ENH_damageAbdomen
|
|
| Pelvis
|
Advanced Damage
|
|
ENH_damagePelvis
|
|
| Diaphragm
|
Advanced Damage
|
|
ENH_damageDiaphragm
|
|
| Legs
|
Advanced Damage
|
|
ENH_damageLegs
|
|
| Various Vehicles
|
Advanced Damage
|
|
AttributeSystemSubcategory
|
|
| Engine #1
|
Advanced Damage
|
|
ENH_damageEngine
|
|
| Gun
|
Advanced Damage
|
|
ENH_damageGun
|
|
| Fuel Tank #1
|
Advanced Damage
|
|
ENH_damageFuelTank
|
|
| Turret
|
Advanced Damage
|
|
ENH_damageTurret
|
|
| Hull
|
Advanced Damage
|
|
ENH_hull
|
|
| Window #1
|
Advanced Damage
|
|
ENH_damageWindows
|
|
| Window #2
|
Advanced Damage
|
|
ENH_damageWindows1
|
|
| Window #3
|
Advanced Damage
|
|
ENH_damageWindows2
|
|
| Window #4
|
Advanced Damage
|
|
ENH_damageWindows3
|
|
| Window #5
|
Advanced Damage
|
|
ENH_damageWindows4
|
|
| Window #6
|
Advanced Damage
|
|
ENH_damageWindows5
|
|
| Window #7
|
Advanced Damage
|
|
ENH_damageWindows6
|
|
| Land Vehicles
|
Advanced Damage
|
|
AttributeSystemSubcategory
|
|
| 1st axle left wheel
|
Advanced Damage
|
|
ENH_damageLFWheel
|
|
| 1st axle right wheel
|
Advanced Damage
|
|
ENH_damageRFWheel
|
|
| 2nd axle left wheel
|
Advanced Damage
|
|
ENH_damageLF2Wheel
|
|
| 2nd axle right wheel
|
Advanced Damage
|
|
ENH_damageRF2Wheel
|
|
| 3rd axle left wheel
|
Advanced Damage
|
|
ENH_damageLMWheel
|
|
| 3rd axle right wheel
|
Advanced Damage
|
|
ENH_damageRMWheel
|
|
| 4th axle left wheel
|
Advanced Damage
|
|
ENH_damageLBWheel
|
|
| 4th axle right wheel
|
Advanced Damage
|
|
ENH_damageRBWheel
|
|
| Body
|
Advanced Damage
|
|
ENH_damageVehBody
|
|
| Left track
|
Advanced Damage
|
|
ENH_damageLTrack
|
|
| Right track
|
Advanced Damage
|
|
ENH_damageRTrack
|
|
| Aeronautical Vehicles
|
Advanced Damage
|
|
AttributeSystemSubcategory
|
|
| Avionics
|
Advanced Damage
|
|
ENH_damageAvionics
|
|
| Main rotor
|
Advanced Damage
|
|
ENH_damageMainRotor
|
|
| Tail Rotor
|
Advanced Damage
|
|
ENH_damageTailRotor
|
|
| Engine #2
|
Advanced Damage
|
|
ENH_engine2
|
|
| Fuel Tank #2
|
Advanced Damage
|
|
ENH_fuel2
|
|
| Left Aileron
|
Advanced Damage
|
|
ENH_hitlaileron
|
|
| Right Aileron
|
Advanced Damage
|
|
ENH_hitraileron
|
|
| Left Rudder
|
Advanced Damage
|
|
ENH_hitlcrudder
|
|
| Right Rudder
|
Advanced Damage
|
|
ENH_hitrrudder
|
|
| Left Elevator
|
Advanced Damage
|
|
ENH_hitlcelevator
|
|
| Right Elevator
|
Advanced Damage
|
|
ENH_hitrelevator
|
|
| Gear Lights
|
Advanced Damage
|
|
ENH_gear_f_lights
|
|
| Move
|
Disable AI Features
|
Disables AI's ability to move.
|
ENH_disableAI_move
|
|
| Target
|
Disable AI Features
|
Disables AI's ability to target.
|
ENH_disableAI_target
|
|
| Cover
|
Disable AI Features
|
Disables AI's ability to take cover.
|
ENH_disableAI_cover
|
|
| Autotarget
|
Disable AI Features
|
Disables AI's ability automatically assign targets.
|
ENH_disableAI_autotarget
|
|
| Animation
|
Disable AI Features
|
Disables animations.
|
ENH_disableAI_anim
|
|
| FSM
|
Disable AI Features
|
Disable the execution of AI behaviour scripts.
|
ENH_disableAI_FSM
|
|
| Aiming Error
|
Disable AI Features
|
Prevents AI's aiming from being distracted by its shooting, moving, turning, reloading, hit, injury, fatigue, suppression or concealed/lost target.
|
ENH_disableAI_aimingError
|
|
| Team Switch
|
Disable AI Features
|
AI disabled because of Team Switch.
|
ENH_disableAI_teamswitch
|
|
| Suppression
|
Disable AI Features
|
Prevents AI from being suppressed.
|
ENH_disableAI_suppression
|
|
| Raycasts
|
Disable AI Features
|
Disables visibility raycasts.
|
ENH_disableAI_checkVisible
|
|
| Autocombat
|
Disable AI Features
|
Disables autonomous switching to COMBAT when in danger.
|
ENH_disableAI_autocombat
|
|
| Path
|
Disable AI Features
|
Stops the AI’s movement but not the target alignment.
|
ENH_disableAI_path
|
|
| Mine Detection
|
Disable AI Features
|
|
ENH_disableAI_mineDetection
|
|
| Weapon Aim
|
Disable AI Features
|
|
ENH_disableAI_weaponAim
|
|
| Night Vision Goggles
|
Disable AI Features
|
|
ENH_disableAI_NVG
|
|
| Lights
|
Disable AI Features
|
|
ENH_disableAI_lights
|
|
| Radio Protocol
|
Disable AI Features
|
Stops AI from talking and texting while still being able to issue orders.
|
ENH_disableAI_radioProtocol
|
|
| Aiming Shake
|
Advanced Skill Settings
|
Affects how steadily the AI can hold a weapon (Higher value = less weapon sway).
|
ENH_aimingShake
|
|
| Aiming Speed
|
Advanced Skill Settings
|
Affects how quickly the AI can rotate and stabilize its aim (Higher value = faster, less error).
|
ENH_aimingSpeed
|
|
| Aiming Accuracy
|
Advanced Skill Settings
|
Affects how precise an AI will shoot (Higher value = higher precision).
|
ENH_aimingAccuracy
|
|
| Commanding
|
Advanced Skill Settings
|
Affects how quickly recognized targets are shared with the group (Higher value = faster reporting).
|
ENH_commanding
|
|
| Courage
|
Advanced Skill Settings
|
Affects unit's subordinates' morale (Higher value = more courage).
|
ENH_courage
|
|
| General
|
Advanced Skill Settings
|
Affects the AI's decision making.
|
enh_general
|
|
| Reload Speed
|
Advanced Skill Settings
|
Affects the delay between switching or reloading a weapon. (Higher value = less delay).
|
ENH_reloadingSpeed
|
|
| Spot Distance
|
Advanced Skill Settings
|
Affects the AI's ability to spot targets within it's visual or audible range and also affects the accuracy of the information (Higher value = better spotting, more accurate information).
|
ENH_spotDistance
|
|
| Spot Time
|
Advanced Skill Settings
|
Affects how quick the AI react to death, damage or observing an enemy (Higher value = quicker reaction).
|
ENH_spotTime
|
|
| Is Medic?
|
Unit Traits
|
Defines whether the unit can fully heal other units.
|
ENH_unitTraits_medic
|
|
| Is Engineer?
|
Unit Traits
|
Defines whether or not the unit can repair vehicles.
|
ENH_unitTraits_engineer
|
|
| Is Explosive Specialist?
|
Unit Traits
|
Defines whether the unit can defuse explosives.
|
ENH_unitTrait_explosiveSpecialist
|
|
| Is UAV Hacker?
|
Unit Traits
|
Defines whether the unit can hack hostile UAVs.
|
ENH_unitTrait_UAVHacker
|
|
| Camouflage Coefficent
|
Unit Traits
|
The camouflage coefficent determines how easy an unit can be spotted by AI. A lower value means it's more difficult to spot it.
|
ENH_unitTraits_camouflage
|
|
| Audible Coefficient
|
Unit Traits
|
The audible coefficient determines how easy a unit can be heard by AI. A lower value means it's more difficult to hear it.
|
ENH_unitTraits_audibleCoef
|
|
| Load Coefficient
|
Unit Traits
|
The load coefficient determines how much influence the unit's loadout weight has on it's stamina. A higher value means the weight has a higher influence.
|
ENH_unitTraits_loadCoef
|
|
| Hold Action
|
Hold Action
|
|
ENH_HoldAction
|
|