BIS_fnc_planeAiEject

From Bohemia Interactive Community
Revision as of 01:25, 10 October 2020 by R3vo (talk | contribs) (Text replacement - "\[\[Category\:Function Group\: Ejection(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured.
	- AI behaviour handler.

	Exucution:
	- Call the function via attached EH to the aircrfat itself.

		Example:
		class Eventhandlers: Eventhandlers
		{
			Hit = "_this call BIS_fnc_planeAiEject";
		};

	Requirments:
	- Compatible aircrfat must have a config definition for all subsytems that will be invoked by ejection system (see BIS_fnc_PlaneEjection).

	Parameter(s):
		_this select 0: mode (Scalar)
		0: plane/object


	Returns: nothing
	Result: AI pilot will be forced to eject from aircrfat upon damage treshold reached. Semi-authenthic behaviour.

*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Aircraft Functionality

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section