BIS_fnc_guiEffectTiles

From Bohemia Interactive Community
Revision as of 23:00, 17 January 2021 by Lou Montana (talk | contribs) (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Used in dialogs to animate background UAV tiles. See notes for a full working example.
Execution:
call
Groups:
GUI

Syntax

Syntax:
[display] call BIS_fnc_guiEffectTiles;
Parameters:
Display: Display - Display to animate
Return Value:
Boolean

Examples

Example 1:
[ findDisplay 49] call BIS_fnc_guiEffectTiles //display 49 - pause menu

Additional Information

See also:
createDialogfindDisplayUser Interface Event Handlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on September 30, 2014 - 17:36 (UTC)
BrotherhoodOfHam

This function is only used for dialogs which have background UAV tiles (See the in game pause menu for example), since this is only really found in official dialogs documentation on this function doesn't really exist.

To set up your own dialog for use with this function it is actually fairly simple. Use the below example as a framework:

//base classes class RscControlsGroup { class VScrollbar { color[] = {1,1,1,1}; width = 0.021; autoScrollEnabled = 1; colorActive[] = {1, 1, 1, 1}; colorDisabled[] = {1, 1, 1, 0.3}; thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa"; arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa"; arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa"; border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa"; }; class HScrollbar : VScrollbar { color[] = {1,1,1,1}; height = 0.028; }; class Controls {}; type = 15; idc = -1; x = 0; y = 0; w = 1; h = 1; shadow = 0; style = 16; }; class RscControlsGroupNoScrollbars : RscControlsGroup { class VScrollbar : VScrollbar { width = 0; }; class HScrollbar : HScrollbar { height = 0; }; }; class RscFrame { type = 0; idc = -1; style = 64; shadow = 2; colorBackground[] = {0,0,0,0}; colorText[] = {1,1,1,1}; font = "PuristaMedium"; sizeEx = 0.02; text = ""; }; class rscText { access = 0; type = 0; idc = -1; colorBackground[] = {0,0,0,0}; colorText[] = {1,1,1,1}; text = ""; fixedWidth = 0; x = 0; y = 0; h = 0.037; w = 0.3; style = 0; shadow = 1; colorShadow[] = {0,0,0,0.5}; font = "PuristaMedium"; SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; linespacing = 1; tooltipColorText[] = {1,1,1,1}; tooltipColorBox[] = {1,1,1,1}; tooltipColorShade[] = {0,0,0,0.65}; }; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //actual dialog class rscTileExample { idd = 2345; onLoad = "[_this select 0] call BIS_fnc_guiEffectTiles"; onUnload = ""; class ControlsBackground { class TileGroup : RscControlsGroupNoScrollbars { idc = 115099; x = "safezoneX"; y = "safezoneY"; w = "safezoneW"; h = "safezoneH"; disableCustomColors = 1; class Controls { class TileFrame : RscFrame { idc = 114999; x = 0; y = 0; w = "safezoneW"; h = "safezoneH"; colortext[] = {0, 0, 0, 1}; }; class Tile_0_0 : RscText { idc = 115000; x = "(0 * 1/6) * safezoneW"; y = "(0 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_0_1 : RscText { idc = 115001; x = "(0 * 1/6) * safezoneW"; y = "(1 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_0_2 : RscText { idc = 115002; x = "(0 * 1/6) * safezoneW"; y = "(2 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_0_3 : RscText { idc = 115003; x = "(0 * 1/6) * safezoneW"; y = "(3 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_0_4 : RscText { idc = 115004; x = "(0 * 1/6) * safezoneW"; y = "(4 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_0_5 : RscText { idc = 115005; x = "(0 * 1/6) * safezoneW"; y = "(5 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_1_0 : RscText { idc = 115010; x = "(1 * 1/6) * safezoneW"; y = "(0 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_1_1 : RscText { idc = 115011; x = "(1 * 1/6) * safezoneW"; y = "(1 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_1_2 : RscText { idc = 115012; x = "(1 * 1/6) * safezoneW"; y = "(2 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_1_3 : RscText { idc = 115013; x = "(1 * 1/6) * safezoneW"; y = "(3 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_1_4 : RscText { idc = 115014; x = "(1 * 1/6) * safezoneW"; y = "(4 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_1_5 : RscText { idc = 115015; x = "(1 * 1/6) * safezoneW"; y = "(5 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_2_0 : RscText { idc = 115020; x = "(2 * 1/6) * safezoneW"; y = "(0 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_2_1 : RscText { idc = 115021; x = "(2 * 1/6) * safezoneW"; y = "(1 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_2_2 : RscText { idc = 115022; x = "(2 * 1/6) * safezoneW"; y = "(2 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_2_3 : RscText { idc = 115023; x = "(2 * 1/6) * safezoneW"; y = "(3 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_2_4 : RscText { idc = 115024; x = "(2 * 1/6) * safezoneW"; y = "(4 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_2_5 : RscText { idc = 115025; x = "(2 * 1/6) * safezoneW"; y = "(5 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_3_0 : RscText { idc = 115030; x = "(3 * 1/6) * safezoneW"; y = "(0 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_3_1 : RscText { idc = 115031; x = "(3 * 1/6) * safezoneW"; y = "(1 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_3_2 : RscText { idc = 115032; x = "(3 * 1/6) * safezoneW"; y = "(2 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_3_3 : RscText { idc = 115033; x = "(3 * 1/6) * safezoneW"; y = "(3 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_3_4 : RscText { idc = 115034; x = "(3 * 1/6) * safezoneW"; y = "(4 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_3_5 : RscText { idc = 115035; x = "(3 * 1/6) * safezoneW"; y = "(5 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_4_0 : RscText { idc = 115040; x = "(4 * 1/6) * safezoneW"; y = "(0 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_4_1 : RscText { idc = 115041; x = "(4 * 1/6) * safezoneW"; y = "(1 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_4_2 : RscText { idc = 115042; x = "(4 * 1/6) * safezoneW"; y = "(2 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_4_3 : RscText { idc = 115043; x = "(4 * 1/6) * safezoneW"; y = "(3 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_4_4 : RscText { idc = 115044; x = "(4 * 1/6) * safezoneW"; y = "(4 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_4_5 : RscText { idc = 115045; x = "(4 * 1/6) * safezoneW"; y = "(5 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_5_0 : RscText { idc = 115050; x = "(5 * 1/6) * safezoneW"; y = "(0 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_5_1 : RscText { idc = 115051; x = "(5 * 1/6) * safezoneW"; y = "(1 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_5_2 : RscText { idc = 115052; x = "(5 * 1/6) * safezoneW"; y = "(2 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_5_3 : RscText { idc = 115053; x = "(5 * 1/6) * safezoneW"; y = "(3 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_5_4 : RscText { idc = 115054; x = "(5 * 1/6) * safezoneW"; y = "(4 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; class Tile_5_5 : RscText { idc = 115055; x = "(5 * 1/6) * safezoneW"; y = "(5 * 1/6) * safezoneH"; w = "1/6 * safezoneW"; h = "1/6 * safezoneH"; colorBackground[] = {0, 0, 0, 0.1}; }; }; }; }; class controls { //populate with whatever other controls you are using in the actual dialog. }; };

↑ Back to spoiler's top

You would then execute the dialog the normal way: createDialog "rscTileExample";


Bottom Section