Texturing – ArmA: Armed Assault

From Bohemia Interactive Community
Revision as of 11:32, 9 November 2006 by Suma (talk | contribs) (Basic description.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Texture is a 2D image used to define color properties for an area of the model. In Operation Flashpoint, textures always represent color. In Armed Assault, texture can contain varied data, including normal maps, specular maps, ambient shadows, or specific lighting information.

Armed Assault: Texture Naming Rules