drawEllipse – Talk
Categories:
this might work (from the forums: untested) by: ruag2vbs
testFunc = { map drawEllipse [ getPos player, 50, 50, 0, [1,1,0,1], ""]; };
while { true } do
{
if( map == map ) then
{
map ctrlSetEventHandler [ "Draw", "[_this] call testFunc;" ];
waituntil { map != map };
};
};
Broken Notes
Fill can be empty string or path to texture with which to fill the ellipse.
Function must be called every time the map control is re-drawn, therefore it should be initiated by drawMap[] event of an editor object to be visible.