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Description
- Description:
- Returns an array containing all information about current client screen resolution.
Render resolution is not returned by this command.
 A sampling setting of 50% means half of native width and half of native height, resulting in a render resolution of 25% the original resolution.
 
⚠ The engine default value for fovTop is 0.75 in case it is needed to calculate difference with custom FOV. 
- Groups:
- SystemGUI Control - Positioning
Syntax
- Syntax:
- getResolution
- Return Value:
- Array - [screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead]
 - screenW: Number - width of the screen in pixels
- screenH: Number - height of the screen in pixels
- viewPortW: Number - width of the 4:3 view port in pixels
- viewPortH: Number - height of the 4:3 view port in pixels
- aspectRatio: Number - screen aspect ratio
- uiScale: Number - the scale of the UI, which affects view port size:
 - 
Arma 3
- 
| Very Small | Small | Normal | Large | Very Large |  - 
| 0.47 | 0.55 | 0.7 | 0.85 | 1 |  
 
 
Examples
- Example 1:
- _res = getResolution; - [
	1360,		
	768,		
	867,		
	653,		
	1.77778,	
	0.85		
]
- Example 2:
- _res = getResolution;  - [
	160,		
	120,		
	136,		
	102,		
	1.33333,	
	0.85		
]
- Example 3:
- _res = getResolution; - [
	5760,		
	1080,		
	792,		
	594,		
	5.33333,	
	0.55		
]
- Example 4:
- _res = getResolution; - [
	1920,		
	1080,		
	792,		
	594,		
	1.77778,	
	0.55,		
	0.75,		
	1.33333,	
	false		
]
Additional Information
- See also:
- getObjectFOVworldToScreenscreenToWorldsafeZoneXsafeZoneYsafeZoneWsafeZoneH
Notes
- 
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 Only post proven facts here!
Add Note
 
- Posted on  05:38, 20 December 2010
- tom_48_97
- This command can be useful to play a video (see this function BIS_fnc_playVideo) in the given format if you have compiled it for different UI scale.