getBleedingRemaining
Description
- Description:
 - Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use setBleedingRemaining to set different remaining time.
 - Groups:
 - Object Manipulation
 
Syntax
- Syntax:
 - getBleedingRemaining unit
 - Parameters:
 - unit: Object
 - Return Value:
 - Number
 
Examples
- Example 1:
 
Additional Information
- See also:
 - isBurning setBleedingRemaining isBleeding
 
Notes
- 
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