From Bohemia Interactive Community
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Description
- Description:
- Returns an array containing all information about current client screen resolution.
Render resolution is not returned by this command.
A sampling setting of 50% means half of native width and half of native height, resulting in a render resolution of 25% the original resolution.
⚠
The engine default value for fovTop is 0.75 in case it is needed to calculate difference with custom FOV.
- Groups:
- SystemGUI Control - Positioning
Syntax
- Syntax:
- getResolution
- Return Value:
- Array - [screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead]
- screenW: Number - width of the screen in pixels
- screenH: Number - height of the screen in pixels
- viewPortW: Number - width of the 4:3 view port in pixels
- viewPortH: Number - height of the 4:3 view port in pixels
- aspectRatio: Number - screen aspect ratio
- uiScale: Number - the scale of the UI, which affects view port size:
Arma 3
Very Small |
Small |
Normal |
Large |
Very Large
|
0.47 |
0.55 |
0.7 |
0.85 |
1
|
Examples
- Example 1:
-
Example result with a single 16:9 monitor:
Example result with a triple 16:9 monitor setup:
[
5760, // width
1080, // height
792, // 2D viewport width
594, // 2D viewport height
5.33333, // aspect ratio
0.55 // UI scale
]
Example result on a dedicated server:
[
160, // width
120, // height
136, // 2D viewport width
102, // 2D viewport height
1.33333, // aspect ratio
0.85 // UI scale
]
Additional Information
- See also:
- getObjectFOV worldToScreen screenToWorld safeZoneX safeZoneY safeZoneW safeZoneH
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
- Posted on 05:38, 20 December 2010
- tom_48_97
- This command can be useful to play a video (see this function BIS_fnc_playVideo) in the given format if you have compiled it for different UI scale.