Enforce Script Highlighter – Extension

From Bohemia Interactive Community
Revision as of 02:29, 24 June 2023 by Lou Montana (talk | contribs) (Fix example)
Jump to navigation Jump to search
Enforce Script Highlighter
Description Highlights Enforce Script code.
Author Lou Montana
Project Start 2022-07-30: Project start
Release Date
  • 2022-07-30: "v0" (0.00a), first upload, Syntaxhighlight's C# syntax wrapper
  • 2023-06-15: v0.95, first custom lexer with Script Editor's theme
Version 0.95

This extension highlights Enforce Script Syntax using Script Editor's theme.


#ifdef WORKBENCH //! A demonstration full of class class SCR_EnforceScriptDemonstration { static void SendMessage(string message = "Hello there") { Print(message, LogLevel.NORMAL); } } #endif

Features

  • Enforce Script Syntax support
    • Links to game classes using enfusion:// link
    • Auto-detects class/enum declarations in script snippet e.g class ABC {} ABC.MyMethod();
    • Slight styling for m_/s_ variables, ALL_CAPS constants
  • "Copy code to clipboard" button on hover
  • Enforce Script tag button in the wiki edit toolbar (next to B and I)
  • Options:
    • inline for inline code
    • notrim to remove the auto trim (lines themselves will always be rtrimmed)
    • game="armaR" (default per wiki namespace, case-insensitive) used to force which game links should be used - can be one of dayz, armaR, arma4
    • classes="SCR_ClassA SCR_ClassB" (case-sensitive) additional classes to be declared (if outside the example)
    • noGuess to disable guessing unknown token as classes as false positives can happen - use classes in that case
      Class guess regex: ^([A-Z][A-Z0-9]{1,7}_)?E?[A-Z][a-z][A-Za-z0-9_]*$ as per script tag guidelines
    • noLinks to disable class-linking
    • support for class and style HTML attributes


Installation

  • Unzip the directory to wiki/extensions/EnforceScriptHighlighter
  • Add wfLoadExtension( 'EnforceScriptHighlighter' ); to LocalSettings.php
  • Settings can be found in extension.json:
    • Game-Namespace relationship
    • Game class-link pairs
    • keywords, native types, preprocessor commands, etc.


Usage

Using <enforce> tags will auto-generate syntax highlighting.

Examples
Code Result
<enforce/>
-no code provided-
<enforce></enforce>
-no code provided-
<enforce> </enforce>
-no code provided-
<enforce>int i = 3;</enforce>
int i = 3;
<enforce>
#ifdef WORKBENCH
class ABC
{
}

class DEF : ABC
{
	// unreachable
	protected static void Print(string text)
	{
		Print(text + 42, LogLevel.NORMAL);
	}
}
#endif
</enforce>
#ifdef WORKBENCH class ABC { } class DEF : ABC { // unreachable protected static void Print(string text) { Print(text + 42, LogLevel.NORMAL); } } #endif
This is <enforce inline>int i = 0; i++;</enforce> absolutely inline.<br>
And here comes another one <enforce inline>float value = 0.001;</enforce> inline text.<br>
And another one <enforce inline>array<string> = {};</enforce>

This is int i = 0; i++; absolutely inline.
And here comes another one float value = 0.001; inline text.
And another one array<string> = {};

<enforce notrim>

	Print("Hello there");


</enforce>
Print("Hello there");
<enforce game="ofp" noGuess>string s = "ok"; int a = 42; PlayerBase pb; RplComponent comp;</enforce>
<enforce game="dayz" noGuess>string s = "ok"; int a = 42; PlayerBase pb; RplComponent comp;</enforce>
<enforce game="armaR" noGuess>string s = "ok"; int a = 42; PlayerBase pb; RplComponent comp;</enforce>
<enforce game="arma4" noGuess>string s = "ok"; int a = 42; PlayerBase pb; RplComponent comp;</enforce>
string s = "ok"; int a = 42; PlayerBase pb; RplComponent comp;

string s = "ok"; int a = 42; PlayerBase pb; RplComponent comp;
string s = "ok"; int a = 42; PlayerBase pb; RplComponent comp;
string s = "ok"; int a = 42; PlayerBase pb; RplComponent comp;

<enforce classes="SCR_abc SCR_jkl v2">
SCR_abc v1;
SCR_def v2;
SCR_ghi v3;
SCR_jkl v4;
</enforce>
SCR_abc v1; SCR_def v2; SCR_ghi v3; SCR_jkl v4;
<enforce>MyClass.MyMethod()</enforce>
<enforce noGuess>MyClass.MyMethod()</enforce>
MyClass.MyMethod()

MyClass.MyMethod()

<enforce>RplComponent</enforce>
<enforce noLinks>RplComponent</enforce>

RplComponent

<enforce class="float-right" style="border: 0.5em dashed #CDF">Print("OK");</enforce>
Print("OK");


Known Issues

Version Issue Report Date Fix Date
0.00a N/A
0.95 N/A
Report issues on Discord, in the #community_wiki channel!