captive

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Revision as of 06:41, 27 August 2007 by Mikero (talk | contribs) (changed global to local variable to make clear the variable)
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Description

Description:
Returns if the given unit is captive. "captive" means that enemies will not shoot at the unit.
Groups:
Uncategorised

Syntax

Syntax:
_Boolean = captive Person|Person
Parameters:
#Person|Person: Object
Return Value:
Boolean - true if the unit is captive, false if not

Examples

Example 1:
?!(captive _general) : _general setCaptive true

Additional Information

See also:
setCaptive

Notes

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Notes

Posted on August 3, 2006 - 14:24
hardrock
Notes from before the conversion: Use setCaptive to make a unit captive.

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