captive
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Description
- Description:
- Returns if the given unit is captive. "captive" means that enemies will not shoot at the unit.
- Groups:
- Uncategorised
Syntax
- Syntax:
- _Boolean = captive object
- Parameters:
- object: Object
- Return Value:
- Boolean - true if the unit is captive, false if not
Examples
- Example 1:
?!(captive _general) : _general setCaptive true
Additional Information
- See also:
- setCaptive
Notes
-
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Notes
- Posted on August 3, 2006 - 14:24
- hardrock
- Notes from before the conversion: Use setCaptive to make a unit captive.