From Bohemia Interactive Community
Cadet/Veteran (- is red) class Difficulties/regular or veteran/Flags
Extended armor 1 - Armor Gives you improved body armor, tank armor etc
Friendly TAG 1 - FriendlyTag Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
Enemy TAG 0 - EnemyTag
Extended HUD info 1 1 HUD
Permanent extended HUD info 1 - HUDPerm
HUD waypoints info 1 1 HUDWp
HUD waypoints info permanently 1 1 HUDWpPerm
Auto report 1 - AutoSpot
Extended map info 1 - Map
Weapond crosshair 1 1 WeaponCursor
Auto guide AT 1 - AutoGuideAT
Clock indicator 1 1 ClockIndicator
3rd person view 1 1 3rdPersonView
Rifle bullet tracers 1 1 Tracers
Super AI 0 0 UltraAI
Auto Aim 0 - AutoAim
Unlimited saves 1 - UnlimitedSaves
KILL MSG 1 1 DeathMessages
MP SCORE 1 1 NetStats
VON ID 1 0 VonID
Enemy units:
Novice 0.60 -
Normal 0.75 0.75
Expert 0.85 0.85
Friendly units:
Novice 0.60 0.60
Normal 0.75 0.75
Expert 0.85 0.85
Subtitles enabled
Radio subtitles enabled
Armor=1; // Gives you improved body armor, tank armor etc
FriendlyTag=1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
EnemyTag=1; // Displays information on enemy units
HUD=1; // Shows you leaders location and your position in formation
HUDPerm=1; // Shows HUD permanently
HUDWp=1; // Shows Waypoints right after they're ordered to you
HUDWpPerm=1; // Shows Waypoints permanently
WeaponCursor=1; // Shows the crosshair for your weapon
AutoAim=1; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
AutoGuideAT=1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
3rdPersonView=1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
ClockIndicator=1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters"
Map=1; // Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself !
Tracers=1; // Displays tracers even of small arms that in real life would not have tracers
AutoSpot=1; // If you're close enough to an enemy, you'll report it without right-clicking
UltraAI=0; // Enables some kind of super AI that hears and sses more and has better tactics. This is for both friendly and enemy sides.
UnlimitedSaves=1; // Enables saing permanently. For single player missions. But you then can only load the last save state.
DeathMessages=1; // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer
NetStats=1; // (1.09 and later) Enables the scoreboard functionality in MP
VonID=1; // (1.09 and later) When using VoN, display the name of the player speaking.
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly=0.350000; // Friendly tactics skill
skillEnemy=0.350000; // Enemy tactics skill
precisionFriendly=0.350000; // Friendly shooting precisio