setDir
Description
- Description:
 - Sets object heading. Angles are measured in degrees clockwise from north. The accepted heading range is from 0 to 360 Negative angles represent a counter-clockwise angle and the angle can be of any size.
 - Groups:
 - Uncategorised
 
Syntax
Examples
- Example 1:
 _soldier1 setDir 45Will set soldier1 to face North East- Example 2:
 _soldier1 setDir -675Will also set soldier1 to face North East
Additional Information
- See also:
 - getDirsetFormDir
 
Notes
- 
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Only post proven facts here! Add Note 
Notes
- Posted on May 9, 2007 - 20:43 CET
 - Manny
 - 
Though effects of this command remain local, you can do a setPos afterwards to synchronize the direction on all machines in MP.
myObj setDir 90; myObj setPos getPos myObj; - Posted on January 9, 2009 - 22:21
 - Killswitch
 - In ArmA, the effect of setDir is synchronized across the network.
 - Posted on April 5th, 2011
 - kju
 - In OA 1.59 the comment of Manny still holds true for createVehicle'd empty vehicles by the server. For the player object a local setDir alone is enough.
 - Posted on July 10, 2010 - 16:34
 - Shuko
 - In ArmA 2 OA, this command only makes the unit glance momentarily to the direction. To change his heading more permanently use setFormDir.
 
Bottom Section
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Command Group: Uncategorised
 - Scripting Commands: Global Effect
 - Scripting Commands OFP 1.96
 - Scripting Commands OFP 1.46
 - Scripting Commands ArmA
 - Scripting Commands ArmA2
 - Scripting Commands VBS2