desc.ext
Categories:
for desc.ext
class CfgRadio //straightfoward array of {filename,volume,pitch}
{
sounds[]={};
class Seq0{name="Seq0"; sound[]={"sound\09r06.wss", db-40, 1.0}; title=$STRM_09r06; };
};
class CfgSFX
{
sounds[]={hospoda2};
class Hospoda2
{
name="Hospoda2";
sounds[]={sound1};//<<<<<name of sound array
sound1[]={"hospoda2.ogg", db-0,1, 1, 1, 1, 1};//who knows
empty[]= {, , , , 1 , 5, 20};
};
};
cfgSounds
one hell of a mess with titleS note the plural
ofp used semi colons between
titles[]={StartTime,Text}; titles[]=
class CfgSounds
{
sounds[]={};
class Seq1 {name="Seq1"; sound[]={"sound\09v07.ogg", db, 1.0}; titles[]={0, $STRM_09v07}; };//standard
class 11v01{name="11v01"; sound[]={"sound\11v01.ogg", db-05, 1.0}; titles[]={{0,0.4}, $STRM_11v01}; };
class 11v04{name="11v04"; sound[]={"sound\11v04.ogg", db-05, 1.0}; titles[]={ 0, $STRM_11v04, {5.5,0.5}, $STRM_11v04a}; };
cfgENVsounds=
class CfgEnvSounds
{
sounds[]={dest};
class dest
{
name="dest";
sound[]={"sound\dest.ogg", db, 1.0};
soundNight[]={"sound\dest.ogg", db, 1.0};//<<<<
titles[]={};
};
};
Campaign Root
/* all file references are with respect to DtaExt ** it auto defaults to DtaExt. ** The source file can be in any folder off DtaExt or none at all ** You cannot have standard Sound or Music folders ** slash / no slash is same ** ** A1 and ofp did not require music\ or sound\ specs (and probably allowed root music and sound too. ** */
Scripts
Campaigns
you cannot use backslash at all it wont find it. Note that Campaign root scripts folder is implied if it cannot find file in the mission. execvm thing.sqf // assumes it's in mission.sqm root, OR campaign root.scripts execvm Scripts\thing.sqf // will look in mission.sqm\scripts or campaignRoot\scripts\scripts