Debriefing – Arma 3
Category: Arma 3: Editing
Configuration
Debriefing / Closing Shot
config.cpp or description.ext:
class CfgDebriefing
{
class End1
{
title = "Mission Completed";
subtitle = "";
description = "You successfully rescued our forces and neutralized the spotters, despite being forced to retreat.";
backgroundPicture = "";
picture = "b_inf";
pictureColor[] = {0.0,0.3,0.6,1};
};
};
Most of the params are shared both by the closing shot and by debriefing screen, see a table below:
- title: Ending main title. Default text (MISSION ACCOMPLISHED or MISSION FAILED, based on the ending type) is displayed when the param is missing.
- subtitle: Ending subtitle, further explaining the ending. Optional, no subtitle is displayed when the param is missing.
- description: Detailed description of the ending. Not available in closing shot. Optional, no description is displayed when the param is missing.
- backgroundPicture: 2:1 picture displayed in the background. When undefined, loading screen is used instead (can be disabled by defining as empty string).
- picture: 1:1 icon, used mainly in multiplayer missions. Optional, no picture is displayed when the param is missing. Can be either link to a texture, or CfgMarkers class.
- pictureColor: Picture color. Optional, white is used when the param is missing.
Custom Sections
description.ext:
class CfgDebriefingSections
{
class Loot
{
title = "Collected weapons";
variable = "BIS_loot";
};
};
- title: Section title displayed in horizontal listbox
- variable: missionNameSpace variable containing string to be shown. It will be parsed and displayed as structured text. When empty, section won't be visible at all.