BIS_fnc_runLater
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Description
- Description:
/* Description: Run some code later Delay can be in seconds, frames and/or custom condition Code and conditions are executed in non-schedule environment Parameters: _this select 0: Unique id _this select 1: Code/function that is executed later _this select 2: The timer value (can be in seconds or frames) _this select 3: The timer type, can be "seconds" or "frames" _this select 4: The custom condition, code is only executed if timer is validated and condition is met Returns: NOTHING Examples: ["uniqueId", { hint str time; }, 5] call BIS_fnc_runLater; //Hints current game time in the next frame after 5 seconds have passed ["uniqueId", { hint str time; }, 120, "frames"] call BIS_fnc_runLater; //Hints current game time in the next frame after 120 frames have passed ["uniqueId", { hint str time; }, nil, nil, { !isNil { BIS_variable } }] call BIS_fnc_runLater; //Hints current game time in the next frame after BIS_variable is assigned ["uniqueId", { hint str time; }, 5, "seconds", { !isNil { BIS_variable } }] call BIS_fnc_runLater; //Hints current game time in the next frame after 5 seconds have passed and BIS_variable is assigned ["uniqueId", { hint str time; }] call BIS_fnc_runLater; //Hints current game time in the next frame */ //Parameters
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
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