From Bohemia Interactive Community
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Description
- Description:
- Send function for remote execution (and executes locally if conditions are met) .
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- [message, (header, position, isCancel, parent, pause)] spawn BIS_fnc_guiMessage;
- Parameters:
- message:
String - message
Structured Text - message
Array - listbox, every item is defined as String (enabled) or String in Array (disabled)
When variable BIS_fnc_guiMessage_cursel is defined and is Number, item with index equal to the variable will be selected by default.
- header (Optional): String or Structured Text - header
- position (Optional): Array - position in format [x,y,w,h]
- isCancel (Optional): Boolean or Array - true to display cancel button or array with button texts [okText,cancelText]
- parent (Optional): Display - parent display
- pause (Optional): Boolean - true to pause simulation when message window is open
- Return Value:
- Array - [endState, (lbId)]
- endState: Boolean - true when clicked OK button, false when escaped or clicked on Cancel button
- lbId: Number - selected listbox item (when listbox was used)
Returned only after message windows was closed.
Examples
- Example 1:
["Hello World"] spawn BIS_fnc_guiMessage;
- Example 2:
["Message","Header",nil,true] spawn BIS_fnc_guiMessage;
Result:

- Example 3:
[["Enabled Item",["Disabled Item"]],"Header"] spawn BIS_fnc_guiMessage;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
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Notes
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